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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: Creating Clothing Objects


dfmarine ( ) posted Wed, 19 December 2001 at 4:06 PM ยท edited Mon, 10 February 2025 at 8:40 PM

I was wondering; could one use a program such as Bryce or AMAPI to create clothing objects for Poser? If so, what would be the best way of doing it? Thanks! -David


Crescent ( ) posted Wed, 19 December 2001 at 4:45 PM

It would be difficult, to put it mildly, to make clothes in Bryce. (I'd say impossible, but I've seen some impossible things done with Bryce. Much of Wappen's work comes to mind.) ;-) I believe Amapi can do it, but I'm not familiar with the program. The best thing to do is to look for tutorials on how to do it. It's not a quick and easy project. PhilC has a CD on how to model Poseable clothing available for $29.99. I've heard great things about it and just ordered it myself.


brittmccary ( ) posted Wed, 19 December 2001 at 9:19 PM

file_246344.jpg

I've used AMAPI (the free version 4.15) to model this sweater for the P4 girl. After that I got hooked, - and got the upgrade to AMAPI 6.1 for my birthday. And I LOVE it. I'm still working my ways around to learn all the new stuff. BUT, - it's NOT easy to model things, - and actually make them WORK in Poser. Trust me. The sweater isn't done. I still have to work on the joints, - and the fall-off zones. I don't seem to be able to get them right. At one point I even broke down in tears (ehh.. might be a hormone thingy. *lol*) Shut down my computer and swore that I'd never touch a 3D software again. There have been some WONDERFUL people here in Renderosity, - who together with my mubby have given me the advices, - kicks in the rear and the "how to's" Now I'm at a stage where I have a working (err... semi working) sweater, a pair of pants, - and I'm trying to find the rotation order for a pair of winter boots I've modelled... Hmm.... The tutorials I've found seems to give me some wrong info on that one! *lol* It's an endless trial and error... which MOSTLY is fun. Britt



brittmccary ( ) posted Wed, 19 December 2001 at 9:20 PM

Oh, - and Crescent is correct. You could do some really good FINAL renderings in Bryce (probably better than you could make them in Poser), - but it's not a modelling tool. Britt



Jaager ( ) posted Wed, 19 December 2001 at 9:41 PM

Amapi (pre 6.0) is mostly about NURBS. In their own environment, they seem to make excellent organic models. And, efficent ones if the program doing the rendering uses NURBS in their native state. The problem comes in when these are converted to OBJ. There is a tendency for there to be extrordinary numbers of polys in locations with tight bends and curves. It takes skill to get an optimal poly density and keep as many of them as quads as possible. Quads flex and Poser can do as better job of smoothing them (I think). Many of the clothing items we see here that were built using NURBS are very nicely shaped but are just too large to be used in a complex scene.


brittmccary ( ) posted Wed, 19 December 2001 at 9:50 PM

In Amapi 6 you choose wether to work with NURBS or not. NURBS isn't the "default" state. If I'm correct, - that was also the case in the free 4.15 version. But I think Brycetech prolly is better to answer that one. :) Britt



dfmarine ( ) posted Thu, 20 December 2001 at 9:35 AM

Thanks, everyone, for the tips! I'm looking forward to experimenting and drinking endless cups of coffee late at night playing around with AMAPI ;-) I promise some time in the next year I'll have something that looks like clothing! -David


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