Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
Attached Link: http://www.ronknights.com/marlin/index.html
For those of you who are not yet laughing, here is another Super Marlin photo.Actually, I think he looks siller without the trunks. Maybe Marlin wouldn't think of that little detail. He seems like the kind of guy who isn't much of a stickler to details. He probably that one guy who shows up at sci-fi conventions wearing the most cheaply concocted makeshift costumes and thinks they look really cool. LOL! Melanie
Use the magnets. The cape should be as simple as it gets to morph. If you rotate the legs thru all the extremes that intend to use - one direction at a time. You morph the cape to each. You can then automate the morphs. If you add ERC script to each of the morphs and slave the morph to the rotation of the figure it was made for, the cape will move with the figure.
he needs some very funny boxer shorts or maybe,i have a cousin that when we were kids,this is before they made super hero out fits for kids,he used to dress up like superman.he would wear a set of his sister's leotards,tie a towel around his neck,and put on a pair of fruit of the loom jockyshorts and kneesocks over the leotards.i can still see him running thru the yard with his with his arms stuck out in front of him,pretending he was flying,and while he's doing this he's he's asking us,"is my cape sticking out like superman's?"on second thought i think the towel wasn't tied,but had a elephant size saftypin in it.sounds like he was retarded or somthing,right?150 IQ.anyway hope this gives you some ideas for your character,i still think he looks like adam sandler.i have to go and blackmail someone now,buy.
Thanks for the excellent suggestions. I know nothing about magnets... Most likely would need someone to walk me through that. I fiddled about with the cape, and didn't see anything I'd interpret as morphs. I need to look at it again. Do the morphs come when you have the body of the cape selected, or the individual parts?
What Struckwurk describes are standard rotations. These would be on every segment. If there is a left and right side it can help you. These rotations can be slaved. Morph World has/had directions for magnets. If magnets are your only source for generating morphs, learning them would be time well spent. Actually, for what you have, the wave magnets may be worth a look also. Phil has shown these in action here. With a name: Marlin, I was expecting a dr blue, or blue green. And a fish head hat.
Oh, you're talking about a fish?! I invented the name Marlin Fingle, and I don't think I was thinking of fish, because I don't eat that much fish. Does this story sound a bit fishy?! I guess one day I'll try to learn magnets. Until then I am already struggling to get out from under a pile of other stuff that I need to learn.
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Attached Link: Marlin's World
Some of you might remember that I'm trying to bring my original character Marlin Fingle into the "real Poser world." Marlin was all excited about this prospect, and agreed to do some publicity photos. Marlin surprised me by showing up in this outfit. When questioned about his super powers, he answered "Gee, let me think about that." This is very much a Work in Progress. I've been working on Marlin for a decade or so as it is.