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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 8:37 pm)



Subject: Latex Quick Tip


Kiera ( ) posted Tue, 01 January 2002 at 10:19 PM · edited Tue, 24 September 2024 at 9:38 PM

file_251797.jpg

Someone asked in the chatroom recently how to do realistic latex in Poser. Maybe everyone else has already figured this out, but after screwing around with it for a good hour I came up with a recipe that I think produces decent results.

Instead of making the bodysuit black, I made it very dark grey. This added more variations of grey/black to the bodysuit, which I think looks a bit better. The highlight is set to white, and is low, about 20%. I added a reflection map (just a black and white photograph wrapped around a sphere) set to 100 strength. The problem with using reflection maps on a transmapped figure (bodysuit trans from Creed3D) is that the reflections translate to the skin no matter what I did, so I had to do postwork to remove the wet look from the skin.

Anyway, just a silly little tip, in case anyone is interested.


JeffH ( ) posted Wed, 02 January 2002 at 12:21 AM

Looks great. Thanks.


SAMS3D ( ) posted Wed, 02 January 2002 at 4:17 AM

wow, looks wonderfully real. Sharen


Grammer ( ) posted Wed, 02 January 2002 at 6:26 AM

"The problem with using reflection maps on a transmapped figure (bodysuit trans from Creed3D) is that the reflections translate to the skin no matter what I did, so I had to do postwork to remove the wet look from the skin." ----- I think you can avoid this by making an all black texture map for the body parts which are transmapped, the rest is white. You can also load the transmap as a texture map . Poser does not render reflections on black textures. Tell me if it worked. Karl


whoopdat ( ) posted Wed, 02 January 2002 at 12:08 PM

Oh wow, that looks really good. I may have to give that a whirl.


nfredman ( ) posted Wed, 02 January 2002 at 12:12 PM

What i would like to know is what you did to create the reflection map; that is, how did you wrap the black and white photograph around the sphere, and in what program. Many thanks in advance-- Nan


nyar1ath0tep ( ) posted Wed, 02 January 2002 at 4:38 PM

Yes, on the reflection map, does it matter if you don't distort parts of the photo first (to account for the spherical mapping)?


Kiera ( ) posted Wed, 02 January 2002 at 4:54 PM

I used a random interior photograph of a room, blurred it, made it black and white, and wrapped it around a sphere in Bryce, then dropped the sphereized version on top of the original background photo and used that as a reflection map. You could also make a sky in bryce (or vue) and make a nice sky, and make a mirror surface sphere to create the reflection map. I got the idea from Kai's Power Tools, which uses sphereized environment maps for the shapeshifter filter, but because most of them are dropped on a black background it created too many variations in the image, so I just made my own. But there are a ton of ways you could do this in photoshop, too, using the sphereize filter, for example. Just experiment. I discovered you can use almost any picture as a reflection map, given proper amounts of blurring. =)


Atrice ( ) posted Thu, 03 January 2002 at 5:44 AM

I'm probably being a bit slow here, but I don't understand the reflection map creation. Any chance of a tutorial or maybe upload a copy here so we can see what we're aiming for? Seeing the seperate layers would be really helpful too, especially the spherized layer. Baz


Kiera ( ) posted Thu, 03 January 2002 at 6:48 AM

file_251799.jpg

This is an example. I made it in 2 minutes.
  1. Find black and white image with good contrast. (google is good for this.)

  2. Open in Photoshop

  3. Run gaussian blur (1-2 pixels)

  4. Make a circular selection

  5. Run Spherize a couple of times

  6. Gaussian blur again, 1 pixel or so

That's it. In Bryce or Vue you can reflect the image against a sphere to wrap it around the sphere, as it were. That's what I did as an experiment. But the Photoshop method works just as well.


Atrice ( ) posted Thu, 03 January 2002 at 7:29 AM

And then you make a rectangular selection and layer it over the original?


Kiera ( ) posted Thu, 03 January 2002 at 7:33 AM

No.. if you look closely, you see the circle is over the original image. You want the circular (spherized) part to be on top of the original image. I usually do this in several layers and check the map in Poser at the same time to see that it is working.


Atrice ( ) posted Thu, 03 January 2002 at 7:54 AM

Right, now I understand, I'll give it a try. Thanks a lot kieraw. Atrice


Kiera ( ) posted Thu, 03 January 2002 at 8:20 AM

No problem. It takes some practice to figure out which types of images are good for this, but keep in mind that you can use colored images as well for interesting effects. ;)


AprilYSH ( ) posted Thu, 03 January 2002 at 8:52 AM

why did you need to spherise it in the first place? how did it look if you just applied it as it was? thanks for sharing btw :) always nice if someone does the research for you ;)

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Kiera ( ) posted Thu, 03 January 2002 at 9:08 AM

I found that by spherizing it makes the reflections curvier. This of course is not always required - or even wanted. But it looks neat on plastics and metallics.


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