Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 8:37 pm)
"The problem with using reflection maps on a transmapped figure (bodysuit trans from Creed3D) is that the reflections translate to the skin no matter what I did, so I had to do postwork to remove the wet look from the skin." ----- I think you can avoid this by making an all black texture map for the body parts which are transmapped, the rest is white. You can also load the transmap as a texture map . Poser does not render reflections on black textures. Tell me if it worked. Karl
I used a random interior photograph of a room, blurred it, made it black and white, and wrapped it around a sphere in Bryce, then dropped the sphereized version on top of the original background photo and used that as a reflection map. You could also make a sky in bryce (or vue) and make a nice sky, and make a mirror surface sphere to create the reflection map. I got the idea from Kai's Power Tools, which uses sphereized environment maps for the shapeshifter filter, but because most of them are dropped on a black background it created too many variations in the image, so I just made my own. But there are a ton of ways you could do this in photoshop, too, using the sphereize filter, for example. Just experiment. I discovered you can use almost any picture as a reflection map, given proper amounts of blurring. =)
Find black and white image with good contrast. (google is good for this.)
Open in Photoshop
Run gaussian blur (1-2 pixels)
Make a circular selection
Run Spherize a couple of times
Gaussian blur again, 1 pixel or so
That's it. In Bryce or Vue you can reflect the image against a sphere to wrap it around the sphere, as it were. That's what I did as an experiment. But the Photoshop method works just as well.
why did you need to spherise it in the first place? how did it look if you just applied it as it was? thanks for sharing btw :) always nice if someone does the research for you ;)
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Instead of making the bodysuit black, I made it very dark grey. This added more variations of grey/black to the bodysuit, which I think looks a bit better. The highlight is set to white, and is low, about 20%. I added a reflection map (just a black and white photograph wrapped around a sphere) set to 100 strength. The problem with using reflection maps on a transmapped figure (bodysuit trans from Creed3D) is that the reflections translate to the skin no matter what I did, so I had to do postwork to remove the wet look from the skin.
Anyway, just a silly little tip, in case anyone is interested.