Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Fantastic! Nova was always a cool character! Thumbs up!
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Now someone needs to make a Skrull!
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
How did you do the emblem on his chest if it isn't a textmap? Is there a trick there that I don't know?
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Cage, the entire suit is modeled- The emblem (there is a large version on his back), the stripes down the legs, the belt, and the blue on the yellow forearms, as well as the blue on the shoulders. In Lightwave, they have a tool called "stencilling". I loaded the P4NudeMan into Lightwave, and stencilled the costume parts into each body part seperately, so as to retain the group. Then in UVMapper, I renamed the surfaces to match- All of the blue parts are a material of blue, the yellow as yellow, so the chest emblem has the same material as the other yellow parts, BUT has the group names of the chest and both collars (it's a part of them too).
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The entire costume is modeled into the main P4NudeMan. The only texturing needed is for the skin parts of the neck and the head parts. Just have the boots to do and a little tightning up on some spots.