Thu, Dec 26, 12:16 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Poser error message (out of memory)


Larry-L ( ) posted Mon, 28 January 2002 at 4:26 PM · edited Thu, 26 December 2024 at 12:08 AM

Hello, I am trying to load into Poser 4.1, a downloaded figure from a free sight, using WinME, 1.5G SDRam, 1.9G mghz, and I get an error message that says it cannot load because I am out of memory and I may have to allocate more memory to Poser. Does anyone have an idea how one would do this in Windows. The User guide only tells you how to do it in Mac.


Anthony Appleyard ( ) posted Mon, 28 January 2002 at 4:28 PM

It may merely be a wrong message and correctly it means merely that it can't find your model's mesh file.


VirtualSite ( ) posted Mon, 28 January 2002 at 4:43 PM

The "out of memory" message is Poser's all purpose "we havent a clue whats wrong but shut down anyway and we will just start over". It brings it up when it cant find the right .obj file or when it comes across something somewhere else in Runtime that it doesnt like.


scifiguy ( ) posted Mon, 28 January 2002 at 6:22 PM

It can also occur if the obj's rsr file in Geometries is corrupt. If the download included an rsr to go with the obj, delete that rsr and let your machine build a new one.


ravenfeeder ( ) posted Mon, 28 January 2002 at 7:03 PM

I'm glad I read this. I've been wondering for a year why I occasionally got the "out of memory" message when something went wrong and I knew I had more than enough memory.


Phantast ( ) posted Tue, 29 January 2002 at 4:55 AM

I wish people wouldn't code totally false error messages that just mislead the user.


ravenfeeder ( ) posted Tue, 29 January 2002 at 7:41 AM

I'm not sure which is worse, the totally false error messages or the ones that say something like "error 79". Who on this earth knows what the h... "error 79" is?


Larry-L ( ) posted Tue, 29 January 2002 at 9:04 AM

To all of you who responded to my original plea, Thanks! I have discovered what the reason is for the error message, how to correct it and the clue came from scifiguy (thanks). The reason for the message (which is the wrong error message) is when one downloads an object for Poser all the files have to be put into the approriate folders for the model to work properly. This varies by the way the author created it. I usually never read the accompanying "read me" files, but I did in one case and the author left instructions where to put the correct files. As I said, some are different and loading many into Poser folders can be very tedious. Now I read all the "read me" files. The problem with the Poser "memory" error message is that it is erroneous. The code should have been be written to reflect the true nature of the error. I have a friend who always tells me to "read the book", but guys aren't supposed to read instuctions; well, let this be a lesson to me. Thanks to all again.


Larry-L ( ) posted Tue, 29 January 2002 at 9:07 AM

P.S. I am sorry, but I need to give additional credit for helping me to Anthony too! I am sorry I neglected to credit you as well. Thanks!


ravenfeeder ( ) posted Tue, 29 January 2002 at 4:43 PM

Actually, the only misplaced files that will trigger the error message and abort the program are the 'obj' files. All the others (textures) can be found later by using the 'render' pull-down menu and finding the files. It helps to keep all the textures in one place, such as a file under Poser called 'jpgs' or something like that.


Larry-L ( ) posted Wed, 30 January 2002 at 1:04 AM

thank you ravenfeeder. I will try that.


Anthony Appleyard ( ) posted Wed, 30 January 2002 at 1:27 AM

If you put your color texture files in a subfolder of ...Poser4RuntimeTextures , Poser will find them automatically.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.