Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
bryce imports on a scale basis of what it calls "unity". it will make an object on its longest axis some close representation of this number. however, you can use an old trick that has been around for quite a while. Enclose your object set in your other program in a box. The box must be larger than your entire scene. Then when you export each part inside of this box..keeping the box in the same place. when you import this into bryce, it will scale the box to unity. You can delete the box and each part of your scene you imported will be properly placed. You then just select all, group, and rescale the whole scene to a size you want it at. this is how many people import multiple poser characters at one time (saves a lot of time) Bryce has an unspoken polygon import limit (or it used to, not sure if its still then in 5.01) so if you have a large scene, you have to import it in stages or Bryce will never open it. BT
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When i make a rhino file, i usually export different parts into different 3ds files, and import them into 3ds max and all the 3ds files go together as they were in rhino. When i try that in bryce it doesnt go as smooth. theyre all different scales and not in the right place. I'm trying to do the seperately because it has several different materials, and if i import it as a whole i don't think i can explode it to assigne materials to idividual pieces. any help?