Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 10:01 am)
If you change ANYTHING ...
o ... scale (even if you rescale) ......................... see line below
o ... position ................. (even if you think you've moved it back)
o ... rotation (x,y,or z) ............................. *see line above
the MT will NOT work properly.
You can ONLY change individual vertex positions.
Been there, done that!
cheers,
dr geep <---------------------------------------------------------(one who knows)
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
When you import: check: Multiple Rotate model Texture cordinates OBJ smooth and put vertexscale to 1.0 When you export choose Object check: Rotate model Polygons Texture cordinates smooth group set Vertex scale to 1.0 and File to 8 Hope this helps and that you understud everything it's my notes from a tutorial a saw a couple of months ago Magnus
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Could you please help me for the use of export/import obj files from Poser to 3dsmax and 3dsmax to poser? I have the plugin from Habware, but when I export some parts of poser character in obj file format, then import and export from 3dsmax, then load morph target with the object files exported from 3dsmax, the parts are moving when I use the dial. Anyone could explain me please, or know tutorial?