Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 4:28 pm)
Attached Link: http://www.renderosity.com/tutorial.ez?Sectionid=11
Normal scale objects from other other 3D programs are HUGE in Poser. If you import an object in Poser it is resized. But morphtargets are not resized. If you turn the dial it explodes. The fix is simple: Export the first object from Poser. Morph this object. Apply the morphed object as morph target to the original. Now both have the same size and everything should be ok. PS: At the link are some Max/Poser tutorials.Hi, Thanks for all your replies, what a great forum (others Ive posted questions to in the past have been weeks before anyone has replied) I
ve been trying your suggestions. It seems to be a resizing problem as MadYui says. I`ve imported the model with the door open into Poser then back out as an obj, then used the result as a morph target and it seems to be working. Thanks for all your help, I would have been stuck for days trying to figure that one out!!
Attached Link: http://www.sams3d.com/Tutorial.htm
BTW I did my first doors also as morphs. But doing them with a joint is better. The chest tutorial from Sams3D shows this really good.Thanks Ill try it out, just a bit rushed at the moment as I
ve got this project to finish by next week. Many thanks for your help, the way I`ve done it might not be the best method but it looks ok, the finished result will be a video clip so as long as it looks right the method can be as obscure as anything.
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Hi, I
m just learning Poser, been using MAX at Uni for about a year on and off, so am ok-ish with MAX. Ive made a few simple morph targets for poser figures and that worked fine. The problem I have now is this, I
ve made a cabinet in MAX, grouped it and assigned materials all ok, I now want to add a morph target so that the doors will open. I used the same model I made in Max, it is made up several pieces with the doors seperate (made from compound primatives with boolen adds and subtracts) I moved the doors to the open possition and exported it as an .obj, just like the orrigional. In Poser I imported the orrigional model, double clicked an added the second .obj as a morph target. It accepted it fine but when I turn the dial the new model (I asumme that is what it is) jumps to the front and fills the whole screen. Ive tried a wide range of numbers in the dial setting all have the same effect. Has anyone see this before? And how do I get round it? I
ve tried a simpler model, two boxes which intersect, the boxes slide one inside the other with the morph target and that gives the same effect. Wierd! I guess I`m missing something here. I bet it will be dead obvious when I find the answer. If you know please let me know as I need to get this sorted this week as my project has to be handed in next week.