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Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

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Subject: Human figure


grafikdon ( ) posted Wed, 13 February 2002 at 3:26 AM · edited Sat, 10 August 2024 at 6:00 AM

file_272781.jpg

I am trying to model a human figure,how do I go about this? Do I have to 1. Model seperately the head,neck,torso,fore arm,arm,hand,fingers etc,name them and group ? 2. Model the whole figure and cut name and group the parts? Any tutorial can help please because Iwant this figure to be posable and animatable. i am really happy the way all my questions are handled without any hassles,thanks a load everybody for giving me so many tips that i couldn't find in manuals and books.I have included an example of what I did.I started drawing half of the figure with the front view using the polyline tool.The half was later mirrored,extruded. I stopped working on that because it doesn't make much sense to me since I did not know if it is possible to model a full figure and cut em to pieces for the purpose of naming grouping and animation.


nyar1ath0tep ( ) posted Wed, 13 February 2002 at 3:26 PM

If you do it like a Poser figure, use a NURBS process to end up with a smoothly integrated figure, convert it to a vertex object (wavefront.obj file), name groups of polygons, apply parametric mapping. It's difficult to model body parts separately and then be sure they'll fit together well at the seams. If you use Carrara and create a basic shape like that, you can still select groups of polygons in the Vertex Modeller and name them. I don't know how to animate such a figure in Carrara (maybe using the Morpher extension), but it's S.O.P. to animate it in Poser.


grafikdon ( ) posted Wed, 13 February 2002 at 5:07 PM

Thanks a lot man,but ummm...what is S.O.P?


Kixum ( ) posted Wed, 13 February 2002 at 6:56 PM

Standard Operating Procedure

-Kix


grafikdon ( ) posted Wed, 13 February 2002 at 7:53 PM

He he he he he,got that,thanks fer da enlightenment,man(according to Lobo)


willf2 ( ) posted Wed, 13 February 2002 at 9:41 PM

Clint has a nice tut on converting the finished model to a Poser model at his site: http://webpages.charter.net/chawkins2/ There may be some more info listed in the tutorials section here for making the models.


litst ( ) posted Thu, 14 February 2002 at 4:07 PM

Attached Link: http://jabberdoggy.com/Tutorials/Gingerbread/CDProject/GBMan.exe

Terri Willis' gingerbread man tutorial is excellent too . To seperate body parts, then just make your selection, name the polygons (Selection menu) and they will appear as groups in UVmapper (and Poser too i guess) . This way, you don't lose the normals and the seams will look good . At the other end, all the edges will appear smooth .


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