Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
Visit the Carrara Gallery here.
If you do it like a Poser figure, use a NURBS process to end up with a smoothly integrated figure, convert it to a vertex object (wavefront.obj file), name groups of polygons, apply parametric mapping. It's difficult to model body parts separately and then be sure they'll fit together well at the seams. If you use Carrara and create a basic shape like that, you can still select groups of polygons in the Vertex Modeller and name them. I don't know how to animate such a figure in Carrara (maybe using the Morpher extension), but it's S.O.P. to animate it in Poser.
Attached Link: http://jabberdoggy.com/Tutorials/Gingerbread/CDProject/GBMan.exe
Terri Willis' gingerbread man tutorial is excellent too . To seperate body parts, then just make your selection, name the polygons (Selection menu) and they will appear as groups in UVmapper (and Poser too i guess) . This way, you don't lose the normals and the seams will look good . At the other end, all the edges will appear smooth .This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.