Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)
Hiya Britt! I learned the same way you did... the hard way :) What I usually do is build the model complete in AC3D (the moddeler I use), then separate it into parts that UVMapper can handle (I also find that I may have to seperate parts further if a part crops up with some reversed normals in Poser and the grouping tool won't fix it.) I then take the seperate parts into Poser and re-assemble the entire thing, saving the whole as an .obj file after making sure that all the texturing works out (I try to keep most of the texturing to flat planes, so that maps aren't required... otherwise, they get textured beforehand and a map made for anyone else looking to texture it.) Then again, I'm still learning :) /P /P
heyas; for something like that, i'd try to use rhino, which outputs flat square maps automatically. (plus it has a drape command ;) ) you can also try morphing and/or posing the sucker in poser until it is laid out the way you want it, then export the obj. you can then shoot the uvs, save the uvs file and (if poser didn't do the 'incompatible facet structure' deal it's always doing to me) import them onto the base model. in other words, spread the blanket out in poser, then do a planar map of the rectangle, and import those uvs onto the draped blanket.
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