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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Planning your models... a question


brittmccary ( ) posted Wed, 13 February 2002 at 10:17 PM ยท edited Wed, 12 February 2025 at 4:54 AM

Content Advisory! This message contains nudity

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First a BIG thank you to Steve for the release of UV mapper pro! Phew. Did that help me in understanding how my models actually are built up in Amapi... and the lacks that Amapi has, - and what I need to do to change my modelling! Boy... *standing ovation* :) Then, - I've made this bed spread and the pillows. The pillows are rather simple models, - but, - I made the bed spread with the folds that now are by posettes feet (it does'nt show very well). AND I found out that making the bedspread in ONE group, - with the folds and all seemed very logical for me when I modelled it, - but when I come to the texturing of it... ack! No matter how I map it, I don't seem to be able to get any "straight" shots at it, - and the idea of making a whole quilt went down the drain. How do you guys plan your models in order to be able to make a reasonably logical map? Do you use the pencil and paper first? Do you group it in your heads?? how do you plan it? Britt (Not sure this is the correct forum for this question, - but gives it a try)



dolly ( ) posted Thu, 14 February 2002 at 3:22 AM

Hey mate Well the way i work on pictures or models is subjectivley, i start with a shape then go from there sometimes eays most of the time hard lol cheers dolly


Penguinisto ( ) posted Thu, 14 February 2002 at 8:23 AM

Hiya Britt! I learned the same way you did... the hard way :) What I usually do is build the model complete in AC3D (the moddeler I use), then separate it into parts that UVMapper can handle (I also find that I may have to seperate parts further if a part crops up with some reversed normals in Poser and the grouping tool won't fix it.) I then take the seperate parts into Poser and re-assemble the entire thing, saving the whole as an .obj file after making sure that all the texturing works out (I try to keep most of the texturing to flat planes, so that maps aren't required... otherwise, they get textured beforehand and a map made for anyone else looking to texture it.) Then again, I'm still learning :) /P /P


brittmccary ( ) posted Thu, 14 February 2002 at 9:19 AM

Thank you, dolly and Penguinisto. And yes. g I can certainly relate to wanting flat rectangular maps!! Hmm... thanks. I've never thought of actually re-assembling parts of a model in Poser. I'll have to try that out! Sounds like a good idea, though!! Thanks! Britt



bloodsong ( ) posted Thu, 14 February 2002 at 4:50 PM

heyas; for something like that, i'd try to use rhino, which outputs flat square maps automatically. (plus it has a drape command ;) ) you can also try morphing and/or posing the sucker in poser until it is laid out the way you want it, then export the obj. you can then shoot the uvs, save the uvs file and (if poser didn't do the 'incompatible facet structure' deal it's always doing to me) import them onto the base model. in other words, spread the blanket out in poser, then do a planar map of the rectangle, and import those uvs onto the draped blanket.


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