Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
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I am by no means an expert on Booleans in Carrara - what I do know is that Booleans should be avoided at all costs - caus' they just don't work that well. I think the problem you display is because one object is a "solid" object and the other is just a curved plane. I've run into this problem a few times myself. The only solution I've found is to go into the vertex modeller - the holes are made - you just have to manually disconnect the verticies that are messed up.
Thx for the very fast reply! But i have this problems also in "solid" objects. When i have e.g. one cubic and one cylinder and i combine they. Then is the surface of the cylinder deformed. I tried to debug this problem in the vertex modeler but i am not an expert. The object looks after the vertex most horrible! Its an similar problem in the cinema 4d? Or runs this expensive program better? Olli
Wierd. Never had a prob. But I don't use Carrara for actual modeling, so that might just be me. In Ray Dream at least, if you tried a boolean in the main screen you took your chances, but in the vertex modeler booleans were fairly clean. Since this may or may not be the case in Carrara, I recommend you expand your suite- I believe TrueSpace 1 had a decent boolean engine, and it's free.
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