Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I'm glad you got things going. This is the way I understand a pz3 file: It is actually a "roadmap" or recipie that points to where the actual items are found. If you send me the pz3 file, it won't work unless I have every item you had setup, in the same place where you had all the items setup. In your case it appears you "moved over" stuff. That really puzzles me. If I want a program to be on a new hard drive or computer, I reinstall the program. I don't "move" any program over anywhere. Poser does have the runtime folder. You can safely zip all those folders within the runtime folder and actually copy them over somewhere. You would in essence be keeping "your poser installation" after a fashion. You'd still need to install Poser on that new hard drive or computer first. Does that make sense? In essence, you supplied Poser with a roadmap that was no longer accurate. Poser kept complaining. Poser is not very sophisticated when it provides error messages. The most common one is "not enough memory." That error message is, in many cases, false. It's just Poser's way of saying "I have a problem." I hope this helped in some way. Ron
I believe that I created the problem because I "reorganized" my Poser stuff before I moved it to the new machine. I shouldn't had oughta done that! ;=]
I have done this type of operation before without any problem (i.e., same machine, same OS), but the combination of a different machine and a new operating system (i.e., WinXP) plus "reorganization" evidently caused Poser to lose track of "the stuff."
I think Ron is correct. Although I don't know the exact mechanism, I believe Poser does keep a "roadmap" of what it needs for a .pz3 file and when some dumb user (like me ;=]) thinks they have a "better way," ... Poser gets it's revenge!
Thanks for the input and ...
cheers,
dr geep
;=]
Hey Ron, OT - Used the scales yet? (just curious) ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Geep, If I understand correctly, a pz3 is nothing more than a road map or recipe book. There is nothing else in the pz3 file. Oh, I hadn't used the scales yet. Right now I'm working on a project to create facial expressions and poses for the DAZ Millennium Girls. When that's done I plan to start illustrating my poetry book. Oh, and I have my first contest running now in this forum! Ron
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=577840
Nice try, grin. Click on the link, and read about my contest. RonAttached Link: http://www.iguanasoft.com/poser/faq.htm
According to one FAQ"a .PZ3 file. This is another giant text file. It is basically a collection of CR2s. The lights, cameras, figures, etc. are all in this."
I've had PZ3's ask for geometry files it needed or textures, but never gotten the no disk message.
Some PZ3's are quite large (Latexa V2 is 8MB+), so I think there is more in there than just a roadmap to external files. Perhaps one of the experts can clarify.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
The pz3 file can't contain everything. I have saved pz3 files from previous installations of Poser and Windows. I tried loading one pz3 file, and it complained that it couldn't find many elements that obviously were not installed in the current Poser installation. The pz3 file is merely a roadmap, and list of ingredients. Ron
Ron, haven't you ever downloaded a PZ3 (Arduino's Eve for example) that has a figure, lighting, and two props (snake and apple) included in it? There's also a utility out there to convert a PZ3 to a CR2. Now how could it create a character file out of nothing but a roadmap? I actually took the time to look inside a PZ3. There's geometry data in there, geometry for clothing, geometry for hair, geometry for props. I also repeat my previous proposition that a multi-megabyte file has more than a bunch of file paths in it.
I tried this simple experiment: Loaded Posette, a sofa prop and the Alice Hair. I saved the PZ3, exited Poser and then moved Alice.hr2 and Alice.rsr, the sofa.cr2,obj, rsr and mtl files to a different drive. I started Poser and loaded the PZ3 file. It opens with Posette, the sofa and the hair intact as saved. Now that's one helluva road map, better than GPS.
A PZ3 won't store the standard geometry files, it references them just as a CR2 does - you're expected to have those. It also references textures.
I certainly respect your artistic abilities and your knowledge of Poser but I simply think you're incorrect on this.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
OK, let me put it to you this way. 1.) I've saved a pz3 file consisting of many different characters, and a stage, etc. 2.) I've wiped my hard drive totally. Then I've reinstalled Poser without reinstalling everything I had before. 3.) I've loaded the pz3 file, and was told Poser couldn't find the items that were not installed this time around. They weren't installed because I had not installed them. 4.) I routinely got pz3 files from 3Dcc, with super hero stuff. Many of those pz3 files wouldn't work because I didn't have the same elements that the original artist had on his/her own computer. With that in mind, a pz3 file does not contain everything. If it did then I'd be able to load a pz3 file without first reinstalling all the missing items, characters, scenes, etc. A CR2 file is a road map too. You need to have the proper elements to make it work. Ron
Actually, Geep, I bet some of your pz3's have the "wrong" king of file path. Poser normally uses an address something like: figureResFile :Runtime:Geometries:Sexy Shoes Set:Vickie_boot_l2.obj I've also seen another, absolute address used in some CR2s, which looked something like: C:Program FilesMetacreationsPoser 4RuntimeGeometrieswhateverwhatever.obj. I've seen it with the slashes instead of the (:), too. I have no idea why Poser writes this kind of a file once-in-awhile, but I've seen them. If yous had something like that and you moved Poser to another drive or folder you would confuse it. Why you have to click 60 times is there are probably 60 addresses in the CR2, texture files have 'em too. If this is the case, incidently, you can probably use a global search and replace in something like MS Word to fix them, but you would have to fix every PZ3.
Let me try this again. A PZ3 file can store light settings, prop geometry, etc. Since you mention 3DCC, let's use one of their files as an example - '60's BatGirl.'
Look at the file list:
Batgirl.pz3------Poser file
60's Batgirl Costume.jpg------Batsuit Texture Map
60's Batgirl Costume Bump.jpg-Batsuit Bump Map
60's Batgirl maskf.jpg--------Mask Texture Map
60's Hair---------------------Hair Texture Map
60's Hairbump.bum-------------Hair Bump Map
60's Batgirl Belt-------------Utility Belt Texture Map
Batgirl Skin------------------Body Texture Map(a modified Happyworld Map)
Marble.jpg--------------------Ground Texture Map
Load the character. She has a cape, mask, gloves and '60's hair' There are no corresponding files included. Open the PZ3 in a text editor. Search for 'mask.' You'll find:
prop 60's Batgirl maskf:1
{
geomCustom
{
numbVerts 27144
numbTVerts 20013
numbTSets 126200
numbElems 37033
numbSets 126200
v 0.027540 0.656900 0.026490
v 0.021930 0.632740 -0.010300
v 0.016060 0.629430 -0.019390 ETC. ETC.
That's the mask geometry stored inside the PZ3. There is no mask prop Ron, no mask file. Delete everything but the mask, save it as a prop. Now you have a prop you can use on any figure.
Now I'm sure you've had PZ3's behave as you describe. As I said before, textures aren't stored and certainly there CAN be external .obj references. CAN doesn't mean MUST.
"Pz3 files created using these models will also contain the information from the Victoria 2.0/Michael 2.0 or Victoria 2 P4 Cr2" - DAZ3D Why is DAZ worried about anyone pirating a roadmap?
Looking for PZ3 info, I actually found a link to your site Ron. Remember that 'Gym Studio' PZ3 file you had problems with? Edit it. Delete the two lines that say "figureResFile :Runtime:Geometries:props:bench1.obj" and save it. Loads fine now, no .obj needed. Now if you must have an .obj (because obviously, this won't work for you), export just the 'PowerBench' part of the prop as bench1.obj into the folder it wants. That works fine too. Heck, even putting a copy of the Vicky .obj file in that directory and naming it bench1.obj works! It doesn't care, the geometry's in the PZ3.
If you still see roadmaps, then go ask Traveler or Yarp or someone whose opinion you respect. I don't think anything I say will convince you.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
" ...I bet some of your pz3's have the "wrong" kind of file path." I believe you are correct, Jim. And ... clicking on the "Continue" button forces Poser to "re-"search for the required file and when it finds it, it sets the correct parameter in the .pz3 file because when the "problem" .pz3 file is saved and then re-loaded, there is no problem loading it. Thanks to eveyone here who provided a response. cheers, dr geep <-------------------(happy again ... 'till the "next" bug) ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
OK, you totally ignored the facts that I had stated. I wiped my hard drive then I loaded a pz3 file for a scene I had previously created. (Before the hard drive was wiped). I had not installed all the elements that were previously in the scene. The pz3 file would not work because those items were not currently in my Poser installation. Simple enough. Now tell me I was dreaming.
Content Advisory! This message contains nudity
No, Ron, I didn't totally ignore everything you said. In fact I agreed with you that such missing item errors can occur, I've had them too. The question here is one of what a PZ3 file can do, NOT what it always does. Your statement that a PZ3 can ONLY be a list of references is simply incorrect. If you look at the examples I provided, that is obvious. The Gym Studio file which you apparently have is evidence of this. There are no external .obj files included, the geometry is included in the PZ3. The bench1.obj loading error is a result of an erroneous reference in the file. I showed you two ways to eliminate the error. Apparently, you are so enamored with your own view that, you did not bother to try it. The BatGirl figure is another example. Again, I tried to show you that various items of geometry are included in the file. As Nance suggested, take the time to look. Is that so difficult?
You would be correct in saying that a PZ3 CAN contain references to external .obj files and not having those files will cause the errors you mention. The BatGirl PZ3 has a references for the boots and the P4Nude Woman .obj files. If they aren't there, you'll get an error. You'll never get an error asking for the mask, cape or gloves. Neither will you find corresponding .obj files for them anywhere because the .obj geometry is in the PZ3.
Now I don't pretend to know the ins and outs of what gets included or what gets referenced, only that both are possible, as evidenced by the specific examples given.
Final example. Find an .obj file, not one from poser, just something from 3DCafe perhaps. I chose a beer bottle since I could use a beer after this discussion. Open Poser and load long-suffering Posette. Go to import->Wavefront obj and import the file. Uncheck all the options, scale, floor, etc. The obj. may be huge and hide Posette but don't touch it. Immediately save the scene as a PZ3. Close the scene. Go and delete the .obj file you imported. Back in Poser. open the PZ3. Everything is there, Posette and the model, even though the imported .obj is deleted. Now, close Poser. Get the .obj out of the trash or load another copy into a text editor. Look at the first lines of vertex data in my case:
g Bottle_object_1
v -0.456887 1.190007 0.456888
v -0.449994 2.013380 0.449994
Now open the PZ3 in the editor. Scroll or search for the object in my case I find:
prop Beer_Bottle
{
geomCustom
{
numbVerts 1250
numbTVerts 0
numbTSets 0
numbElems 2488
numbSets 7464
v -0.456887 1.190007 0.456888
v -0.449994 2.013380 0.449994
Do those 'v' lines look Familiar? They should, it's the same geometry, now embedded in the PZ3. I don't know how much plainer I can make it. Someone in PoserTech can probably tell you what gets embedded and what gets referenced and to what degree you can control that.
I'm not denying or trying to invalidate your experience with PZ3's just saying they can do more than you maintain and that your blanket statement based on your experience and consequent assumptions is incorrect and amply refuted by a few simple empirical exercises. If you choose not to do those exercises or doubt the validity of the results, then yours is a purely dogmatic position, closer to superstition than reality.
I'm sorry if that sounds harsh but you have a knack for sometimes communicating in a manner which does you an injustice, as I know that is not your intent, nor does it accurately represent you. You may choose to again refute what I have shown, but I have nothing further to say in the matter.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
Attached Link: http://www.morphworld30.com/tutorials/externalcalls.html
The difference is if the geometries are embedded or if the pz3 calls to an obj from the geometries file. If you delete the original obj, or move it, then you'll get an error Embedded geometries will hold generally, unless they've been corrupted, those that access the geometries folder will still have to have the original obj in the same folder it called to before. And the textures are not stored in the pz3, only the pointers on where to find them. If they've been moved, Poser will ask where to find them. And every once in a while something will happen that makes no sense at all. *shrugs* Traveler's got a tutorial at his site that explains it probably better than I am. Link attached.What we do in life, echoes in eternity.
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Who's on first? Thanks Judith. I've actually (quite unintentionally) developed an unseemly interest in the PZ3 after this, so thanks for the link :-) I'd rather have the knowledge to fix an error if possible rather than...
Some men see things as they are and say why? I dream things that never were and say "Why not?"
Robert F. Kennedy (via George Bernard Shaw)
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
I think it's all a matter of taste. Some people prefer the embedded geometries, some prefer the external call. I like the external call, so that if the pp2 gets corrupted, I don't have to search through scads of disks to find the prop. The downside is, your Runtime folder gets pretty large. It's just a matter of what you can live with. ;) I usually end up converting anything I use often. That, and I like having my files go to a structured directory, rather than having to search in all the folders. The geometries folder is bad enough. With an 11G Runtime folder, it's a nightmare to get around in anyway. LOL!!! Who me? Addicted? No way. :)))
What we do in life, echoes in eternity.
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I'm not even going to tell you what I've spent then, though on the last poll that circulated through here, there were many more with bigger directories than I. :))) It's a good thing I can claim some of it on my taxes, as I use it commercially.
What we do in life, echoes in eternity.
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Don't blame me. On the other hand, your Prancin Pony Inn poses have added to the burden on my high-speed rotating storage device. And then, I go and see Chris' cairn which I know will be useful for something and I don't think I I've downloaded it before... I heartily endorse CloneSpy. It will ferret out and delete duplicate files, even if the names are different. Must have freeware for forgetful folk like me.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
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Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019