Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)
You probably can not "make the same scale" for both programs.
You need to find out what the number is that you need to use when going from one program to the other.
Maybe someone who has done this for MAX will respond.
Has anyone done an experiment with MAX to determine:
the multiplier (divider) factors for MAX <---> Poser?
I only have that data for Poser <---> Carrara.
from Poser ---> to Carrara ... import at 95.25 units
from Carrara ---> to Poser* ... import and then scale to 1.05%
*make sure that "Percent of Standard Figure Size" is UNchecked when importing.
cheers,
dr geep
;=|
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
The easiest thing to do is to select (In Max) Zoom Extents. That will make the Poser geomeries appear at a workable size, but if you're using a perspective window, you'll want to use the focal length thingie to get that right, as well. There is no reason to resort to rescaling, and if you have max, it's not at all necessary.
Well, if you must know, Poser is about 9000x smaller then "Real World" units! That's how much you need to scale the figure in MAX(Which uses real world scale). But, if you use Harbware's excellent line of free Plug-ins to import the .obj in MAX. Then all you need is these 2 magic numbers: Import in MAX --> vertex scale = 100 Export from MAX -> vertex scale = 0.01 Another way to ensure that the scale remains intact specially for morphs, is to use a "Fbox" modifier(Now use the Scale tool on the "FBOX"). Just remove the modifier at the end prior to exporting. That's it!! Anik
You know, I work in Max building stuff for Poser all the time, I never let the thought of exact scale ever bother me, as far as I'm concerned there is nothing fixed in any 3D program, everything is relative. After saying that, however, Poser sizes are right at the small end of what Max can use, I scale everything up 1000X to work on it, and .001X to export. I figure Vickie is 6' tall, and size everything based on a real item (like my cannon in Freestuff) from her. If you work Poser size a lot of things don't work correctly, and Max gets confused on the display at times. max also gets confused on how big a Max "unit" is at times, adding to the observation that it is all relative, anyway. Also, there is a bug in the Habaware OBJ export if you scale more than one group up on export- beware!
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When I exported model from MAX to Poser, it is to big or to small in Poser. What can I do? How I can make this same scale for both programs. (Sorry for my english)