Tue, Nov 26, 6:00 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: The tailor and confoming clothes test - Clothes makers comments welcome


sergemarck ( ) posted Thu, 07 March 2002 at 3:30 AM · edited Tue, 26 November 2024 at 5:50 PM

file_283986.jpg

I was very interested in the release of "The Tailor" as, if I never made conforming body morphs before, it was because of the work time needed. As PhilC said in another message, "the work load and the requirement for accuracy were unequal to the return" for a merchant, and even for freestuff where you don't count your time and work for the fun, it was really too boring. Particularly, I always found that victoria and derived models have no interest but their morphs. So in my mind, release a cloth item without conforming morphs was also without interest (we have the P4 woman and vic2P4 for that). Well don't protest, this is only my opinion and I know a lot of you will disagree :-) So I decided to test it on a simple cloth item but a little complicated character. I dismissed victoria because of the breast morphs difficulties (PhilC aleady posted about) and choosed the preteen character. A this occasion, I list after all the work I have done. You will see that, even The Tailor make things easier, there is always a lot of work. But I'm not sure at all I choosed the better (quicker) way in each step. So I would be happy if the others clothes modelers could take a little time to give their advices and comments about the way used. I will take the shirt I have done as example. Step 1 : model the cloth and save as obj file (the only pleasant step) Step 2 : map it with uvmapper if not done already with your modeler. Save a template. Step 2 : conform the cloth - load the obj in poser - in propack setup, load the characters bones - save Step 3 : prepare a proper cr2 - load the cr2 in morphmanager and delete all the morphs. Save. - load the cr2 in cr2editor and delete : - all the actor parts you don't need in the first and second part of the cr2 - all the "addchild" and "weld" instructions for the actors you just deleted - all the materials of the character you don't need (just keep yours) At this step, don't forget to delete also the deleted parts linked instructions in others actors (as example, in bottock channels, you will find smoothScaleY rThigh_smooY ; in my shirt, I have buttocks but no thigh . So delete) We will next that we will perhaps have to correct this step. Step 4 : correct the cr2 - load your item in poser - test all the Twist, Side-Side, Bend... effects and correct in joint editor the inner and outerMatSphere when needed first without conforming to the character. Save. - conform to the character - test again and improve your corrections if needed. Here you will perhaps have to go back to the previous step. I was unable to find why the chest don't conformed properly and I added a "ghost" neck to correct this point (I'm sure PhilC and Nerd would find :-) Step 5 : study the character Because of the morphs number, it's quite impossible to work only keeping work done in mind. So I used an excel sheet to prepare my work. - load the character cr2 in cr2editor (the tailor don't show the full body morphs) - make your excel sheet with on first column the exact morph names and on the first line the body parts name - looking in each actor channels check each one with the morphs it use - make a special column for body morphs. Well this one is a little more difficult. I make a search in cr2editor on each valueparm name to find exactly what part morphs were used. There are some traps. First always use the valueparm name line, here is the first trap : valueParm HvyThghInFulR, name HvyTghInFlR. Don't trust the names used : for SpandexBody, HipSpandex and pbmHipSpandex are easy to find, NavelGone and NippleGone impossible without an exact cr2 control. You will also find that HvyThghInFul is HvyThghInFulL plus HvyThghInFulR, and that StretchArms is not a morph but a conform to shoulders and forearm scaleX xScale. Step 6 : now time to work with The Tailor Now the work I describe in the lines after is a stylistic composition as to learn I ceated all the morphs. In fact you will test each one to locate those which can have an effect on the cloth and create only these. - load the character and the cloth - with your excel (or paper :-) sheet for each body morph select the morphs needed in each part, check "morphs selected are like one body morph", create the morph and name it with its exact name (the character one). For names, to avoid any error (and as my language is not english) I always use cut and paste, I never write them. Well take a bear and go on. You have 146 body parts morphs and 54 full body morphs ! - 54 x (check, create, save, deselect) A tip for The Tailor v1.x. I would like two options : - deselect all when morph created - don't expand the cloth tree when done It will save some time when you have numerous morphs to do. - And now, it's not finished ! as you cloth parts can't fit perfectly with the character one, The Tailor with create more morphs than you have in the character parts. It's quite precise as I found shoulder morphs in the buttocks ! So again you could test each one (322 morphs now) and delete those without interest. Always for the purpose and the test I used all those created. - make a new excel sheet and this time, check the morphs created in your cloth. Step 6 : back to the cr2 - in cr2editor, load your cloth and the character - for body and each part, to help users, sort (moving the targetGeom in channels) the cloth morphs in the exact order of the character ones. Step 7 : create the body morph - load your cloth in poser - with your excel sheet under the eyes, for each body morph - select the body part - set the dial to 1 - save the body morph with its exact name (cut and paste always...) - restore the figure - next one Just remenber : 54 morphs to create and 322 dials to move :-) And don't forget to save ! Other wise like you will have at a moment a poser crash and have to dial again Step 8 : conforming the morphs - load your cloth cr2 and the character one in cr2editor - first in body channels sort the morphs in the same orders as the character ones (always to help you future users) - for each channel valueparm, using copy and paste, insert your 5 magical lines : valueOpDeltaAdd conformingTarget BODY:1 SpandexBody deltaAddDelta 1.000000 for the first one and 53 times again... Don't make any error in the morph name ! If you are like me, after half an hour of all this boring work, you will sleep on your screen, see the lines in some white halo , don't remenber where you are, .....and make your first error. Well I stopped here and... it works quite well. I really think The Tailor is a great item ! But if I would have to sell my items, I would have do more : - conform all the secondary morphs created by The Tailor in other parts to the basic one in the cloth and hide the correspondind dials - conform all the body parts morphs and not only the full body morph. I think it would be 25 to 50% time more. But full confoming is not absolutely needed. I'm not sure poser like it too much (crash). End of the topic. I hope it will have some use : - first to be an answer to people who ask "why you don't.....". Try yourself once and you will get your answer :-) - second, nevertheless, perhaps to give to those who never tried the desire to make it (it's long but not difficult) - and above all get the comments of clothes makers as I am sure my method is not "optimized" Serge


sergemarck ( ) posted Thu, 07 March 2002 at 3:32 AM

Mmmm, pbs with return, sorry


PhilC ( ) posted Thu, 07 March 2002 at 4:33 AM

file_283988.jpg

eeeeeeeeeeeeEEEEEEEEEKKKK!

I was going to send this chap to the Tailors later today, maybe I should have the medicinal brandy ready at hand to revive me upon his return. I'll keep you posted. :)

philc_agatha_white_on_black.jpg


ookami ( ) posted Thu, 07 March 2002 at 7:39 AM

Coll clothing Philc! Is that coming to a store near us?


Strangechilde ( ) posted Thu, 07 March 2002 at 10:16 AM

Don't be frightened Phil... we have every confidence in you.


David_Amos ( ) posted Thu, 07 March 2002 at 10:36 AM

PhilC one name springs to mind Laurence Llewelyn-Bowen Nice one David


scifiguy ( ) posted Thu, 07 March 2002 at 1:11 PM

"deselect all when morph created" Right click the figure name and you can deselect all selected morphs.


ookami ( ) posted Thu, 07 March 2002 at 1:26 PM

CTRL-SHIFT-F will deselect all morphs I believe


sergemarck ( ) posted Thu, 07 March 2002 at 2:56 PM

Yes, scifiguy & ookami, you are right. But when you have to do the thing 60 or 80 times, you would prefer neither click nore hit any keys to deselect. Same thing when you have to click to close an expanded tree. My purpose was only to say that when you have a repetitive work, every move saving is welcome :-) If : - the tree stay as when you make your morph choices - the file is aumatically saved after you create your morph - the morph checked are unselected after saving it would really save time. On the other side, the options choosed by CodeTwister are the best for the beginners to see exactly what they have done at each step. But this is a Taylor movement study (...I know, frenchies make horrible puns) More seriously, if there are new developments, I'm pretty sure it would be possible to create the full body morphs with an automatic cr2 analysis. It would be a great improvement as it's quite long to do this in poser.


Jaager ( ) posted Thu, 07 March 2002 at 9:22 PM

I'm thinking it might be better if everyone who needs clothing to fit a non-standard character, just got their own copy of The Taylor. This still will not cover non-DAZ morphs, will make the CR2 files for the clothing a lot larger, and drive the clothing modeler bonkers = it is going to be boring and tedious and really awful. Many of these morphs will be unused by most - but which ones are unused will be different for each user. Isn't making a delux Swiss Army Knife for every clothing item a bit like giving fish, instead of teaching how to fish? I gotta say, The Taylor is slicker than owl ... poop. But, if you are compelled to provide clothing items with all of V2/M2 morphs, you can paste ERC script into the valueParms in the BODY section of the clothing CR2 and slave the FBM morph dial to the FBM dial in the figure. The clothing morphs all set as the figure morphs are set - instantly. But, then, there is the issue of cross-talk again. I have a lot of different characters, defined by a single combined morph for each group. I am thinking - MORdonor for each character, for each clothing item of interest. It will keep the CR2 small, but think what it could potentially do the the number of files in the Library.


sergemarck ( ) posted Fri, 08 March 2002 at 8:35 AM

Thanks for the tip,Jaager. And also thanks to go right to the good questions :-) I agree with all your purpose, but... "...it might be better if everyone.." : a question for a question. How is it possible to buy textures everybody can do in a few mn as they are just cut and paste of others (free or not) works with changing some parameters ? Mmmm this one was just for fun. "...Isn't making a delux Swiss Army Knife..", sure and I will not make this often ! It was only to learn. I think I will use it just as you explain. I always had some pbs for 1900 dresses as they need a long woman body (long legs and small chest) that standard posette don't have and I don't like the idea to make for this a special character which will limit the use of the cloth. It will be more easy now to do this kind of models on a morphed body, able to fit also to the standard body without too much work.


Jaager ( ) posted Fri, 08 March 2002 at 10:17 AM

My purpose is to plant a seed of thought, not to set a policy. Serge, I wink at the fun part, but will also be serious: It is true that textures can be readily done, if one has a paint program. Setting aside the issue of talent and ability, textures are more like a new clothing item than adapting existing morphs. Adapting the morphs is a technical thing (even if they would be better if further edited in a modeler.) Textures involve the vision of the person who makes them. Some see things that others never would see on their own. New clothing items are the same. There is inspiration and vision there. There is some of this in the generation of an original morph, but not in just transfering them. Serge, I am reassured when you say this was a one off exercise. Doing something once, for me, is fun. Doing it over and over would be like being chained to an oar in a slave galley. The Taylor really does make this easy to do. It is as though we have been lifted up a step with the utility of Poser. I understand the enthusiasm for possibilities it can generate, especially in those who model clothing to begin with. What I am trying to offer is a graceful way out, when enthusiasm causes one to take on (or imagine) a task that is almost impossible to fulfill. It seems to me, that the talent required to produce new things, also makes it particularly difficult to do pointlessly repetative tasks. I know of the wall of resistance that the casual user will have to considering doing this. But the modelers of original items have limited time, better directed to further creation, not doing what any of us could do.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.