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Subject: Creating Bryce terrain


thuffner3 ( ) posted Thu, 14 March 2002 at 10:07 PM ยท edited Sun, 24 November 2024 at 6:14 AM

file_411.jpg

In the summer issue volume 8, edition #12, of E F X Art & design. page 59. The image is called Pixalrift. It looks like many blocks arrayed in such a fashion as to form a sort of valley. To try and duplicate this, I followed the authors very small tut by creating a 3 x 3 pixel image, applied a diagnal gradient from black to white, resized my image to 1024 x 1024(Bryce terrain size), then scale transformed my 3 x 3 pixel image to cover my image size. I then applied a twirl filter to this. So far all Ok. I go into Bryce, bring my image into the terrain editor. Create my terrain and render. Problem Bryce wants to see sharp white between the pixels and create spikes so to speak. well I managed to include a picture without locking up my comp.


Slynky ( ) posted Thu, 14 March 2002 at 10:27 PM

might be useful to post this in the bryce forum as well dude. Would it be possible to include the final image the author came to from the actual issue? Legalities aside, you provided really complete details about who's property it is, and I know many others who've done such a thing on Renderosity before. Would be helpful to get an idea of the final image you're trying to work from. also, don t be afraid to post in a bigger size. It's pretty small on my screen and my res is 1076x768.


thuffner3 ( ) posted Fri, 15 March 2002 at 5:15 AM

file_412.jpg

Here's another better scan, The author is Henrik Berg of Makaron Production.


Rork1973 ( ) posted Fri, 15 March 2002 at 8:24 AM

White lines ? If you make a grey scale height map like on that page, nothing can go wrong. Well, maybe it's some kind of rendering setting. Sorry for not being more clearer - don't know that much about Bryce, cos I model and render in 3d max.....bryce is so slow with rendering =(


Slynky ( ) posted Fri, 15 March 2002 at 9:22 AM

can wesee yoru results too thuff?


thuffner3 ( ) posted Fri, 15 March 2002 at 5:44 PM

I've not come up with the same results twice. Most times now for some reason my render looks like a cloth over the blocks as you see in the last posted image. Let me work on it a minute after dinner. And I'll post one of my renders.


thuffner3 ( ) posted Fri, 15 March 2002 at 6:59 PM

One of the Bryce renders, no lights terrain settings to 1024 x 1024 using photoshop twirl image created by applying a black and white gradient to a 3x3 pixal image scale transformed to 1024 x 1024.


Slynky ( ) posted Fri, 15 March 2002 at 7:02 PM

Well, I personally have no clue dude, not a bryce user. Hopefully someone can help ya, hope you posted this in the bryce forum too, lots of gods at work there.


thuffner3 ( ) posted Fri, 15 March 2002 at 7:02 PM

file_413.jpg

Opps here's image


Alleycat169 ( ) posted Mon, 18 March 2002 at 1:05 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=117052&Start=19&Artist=Alleycat169&ByArtist=Yes

file_414.jpg

Here's a better example of a grey scale map created in photoshop being used to generate 3D terrain in Bryce using the import picture feature in the terrain editor. Click on the link to see the cityscape created using a higher resolution version of this map.


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