Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
nice...i'm not sure who did this model,i have it as well,you've done a really nice job with it,but i'm not sure you could really sell it... one thing with this model is the front grill/bumper.there seems to be some extra faces attached to the bumper in the corners just below the signal lights...for all i know maybe the real thing is like that,but i don't think so,they look suspiciously like some sort of "leftover" from a boolean or maybe some other operation that wasn't quite totally sucessfull.in any case i found it looks a lot better with those faces deleted.again tho,really nice job,i'm fully aware of what you started with....
Yeah, the original model had large extra faces in the lower corners of the grills. They were big and took over most of the bottom of the grill. The original model has been floating around for a long time on vertually every free site out there. The version I started with was a single object with no materials at all. I heard after I started that one is floating around that was split up a little bit, oh well, too late. Someone at 3D Commune has a version for sale for $25.00. I noticed they didn't do any more work to it other than splitting it up when I saw in the pictures that with the doors open there weren't even any jamb areas. I couldn't see paying $25.00 for that one when I knew I could do a much better job with it. I actually enjoyed creating the engine, trunk and detailing it out to look as realistic as possible. I actually created most of the texture set from pictures from classic Chevy online parts stores. The Battery is even an Ac Delco. :)
Actually the problem with the seam seems to be due to lighting I used. I just used the default lighting for this, I didn't adjust it at all. Any adjoining panels show like this at differen't degrees depending on how you have the lighting set up. The cause seems to be in the way it maps the reflection map and is compounded by the way it calculates shadows. Any ideas?
Okay the individual MATs are going to be: Exterior: Matador Red, Tropical Turquise, Onyx Black & Imperial Ivory. Interior: Ivory/Silver, Ivory/Turquise, Red/Silver & Silver/Black. Wide Whitewalls or Thin Whitewalls. In other words you will be able to mix and match. Morphs: Body: Turn Wheels (steering and Front) DoorL: Open LeftDoor DoorR: Open RightDoor Hood: Open Hood Trunk: Open Trunk My plans are to put it up in the Marketplace for the whopping price of $5.00-10.00 , for the work done (Additional modeling and detailing, MATs, etc.). I checked before I even started and I couldn't find any license limitations on the original body model which seems to be everywhere if anyone wants to start from scratch as well. Any other ideas? Any objections?
You put yourself on some dangerous ground. That there is no licence with the model dosn't mean it is public domain. Imagine someone else is going after you and claims you violated his copyright. I'm not sure, what to do. Maybe put the obj in freestuff and sell only the CR2, textures and other stuff you did yourself in the MP. I would buy it. ______ Have you read the TOS today?
Well done job on the cutting and posing. If i would be you, i wouldn't sell it. I think anyway no store if it's serious would sell the mesh about the copyright violence. What you can do is like MadYuri sayd, put the object into freestuff and just sell the CR2. But for this i suggest a lot of people will create the CR2 themself because it's relativ easy to do when the object is cutted and grouped. As i converted the same Chevy like yours to the CheZoom i decided to put it in freestuff. SHARKEY
Thanks for the quick responses. Actually many of the vehicles for sale here and at 3d commune are created from models I have seen on free sites, but no worries this will not be one of them. I really don't care to try and split it into a cr2 and two obj files (my part and what is left of the original model). I actually wouldn't mind just putting it up in freestuff, I'm not trying to make anything here but I can't afford to deal with any bandwidth charges, bandwidth just isn't free. I have always had issues whenever I have tried to make a site to give any of my work away. Free sites have bandwidth limits and popular sites spend more time shut down than open because of it. You wouldn't be interested in sponsoring any of my work would you Sharkey?
I love it. The attention to detail in this is excellent. I haven't seen another car model that is as authentic as this and I've seen most of them. Whether you are selling the whole thing or just the CR2 I will be buying it. $5.00 to $10.00 seems ridiculously cheap for the effort that you have put into this thing, but then again, at that price, you may sell 1000's of them. Great job Duddly!
Duddly, I can't sponsor you trough my private Homepage. Because have 10Gigs free of transfer permonth in the package i have. But this month the transfer-rate was really big with 18Gigs. Means have to pay for each Gigabyte 18 Dollars which where used over the 10 Gigs. Sorry, but see at the moment no chance to host this for you. May you could contact Penguinisto, i read a lot of time that he can host some files on the University-server. SHARKEY
Thats just a perfect example of the problem I was mentioning. If I put up a page to give stuff away for free I end up paying through the nose myself for bandwidth. I will look into splitting it up into two obj's. I can't afford to put the .obj with the original polys up in freestuff myself but if I allowed it to be freely distributed wouldn't that work? If it were included in the download and if anyone wanted to give it away or post it anywhere they wished? It would already be split up & uv mapped but without any of the additional details (ie. engine, trunk compartment, door jambs, etc.)It would actually be quite valuable for anyone who didn't want to pay the horrendous $5.00 for the MATs and such. ;)
Maybee a solution could be to use Objaction Mover from Maz. If i'm correct then the program creates a new file from the differences between the original file and the your modified. This way you could post the original-file and sell the additions. Then your file and the original can pasted together while running the file trough ObjactionMover in which the reference original-file has to be located onto the harddrive. I'm not shure, but think this could work. May you can ask about this in the poser technical-forum. SHARKEY
One problem is vertually every original poly has been changed in some way. The body still looks quite like the original but it isn't. The original .3ds file I started with was a single fully welded object with no material assignments whatsoever and not even close in scale. I doubt any program could find any similarities. What I was thinking of doing is making the CR2 reference two .OBJ files (one with the body and one with all the extras) and offer the one with the body for free distribution. For those that don't want to pay for the "extras" that would be a great place to start as all they would have to do is assign colors and reflection maps to the material assignments, and it would look great as is. It wouldn't articulate or be nearly as detailed but it would work where the original doesn't, at least not without ALOT of work. Making it work was probably more than half the job. I would have loved someone to have done half the work for me for free. Does This sound reasonable?
Attached Link: http://lcrepiliere.free.fr/
For those w/o ProPack, there's a great freeware program called P3dO explorer that'll convert the .png images to .rsr's - I always do these conversions now so that both ProPack and normal Poser users can put it to work (ProPack will just as easily read .rsr image files, though.) Link is up top there :)This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.