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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 27 9:18 am)



Subject: Eyes Following a Head Magnet Morph


PaulBohne ( ) posted Wed, 03 April 2002 at 3:38 PM ยท edited Sun, 12 January 2025 at 2:21 PM

file_3239.jpg

Hi, looking for a possibility to make eyes following a head-added magnet morph. Tried out the "Grouping Tool" and the "Hierachy Editor", but it seems,I do not find out, how it works right away.....Am I to silly or has anyone of you an idea, how to fix the eyes, so that they follow conformly and accurate to a magnet added to the head? Cheers on your comments PaulBohne


Hiram ( ) posted Wed, 03 April 2002 at 3:52 PM

This might not be the effect you're after, but you might try creating a cube prop a distance from the face and making it invisble in the object properties window then setting the eyes to point at it. Wherever you move the cube, the eyes will follow.


the3dwizard ( ) posted Wed, 03 April 2002 at 4:05 PM

Select the magnet. Then goto object and properties. On the pop up screen will be 'add elements to deform'. Select it. Select one of the eyes from the list that appears. Then repeat for the other eye. If you spawn morph target you will have to do it for the eyes as well as the head. later, Phillip


the3dwizard ( ) posted Wed, 03 April 2002 at 4:07 PM

Attached Link: http://www.planet-3d.com/tutorials/breastmags/page2.htm

FYI - there are screen shots of this menu action in one of my magnet tutorials. Enjoy, Phillip


bloodsong ( ) posted Wed, 03 April 2002 at 6:09 PM

heyas; select the eyes and make sure 'bend' is checked in the properties. (ctrl-i). magnets won't affect anything that has the bend turned off. and (of course) add them to the magnet like the 3dwizard says. you can also go into the cr2 and make the eye trans dials visible (hidden 0) so you can move the eyes around with those, if they're not visible already.


PaulBohne ( ) posted Thu, 04 April 2002 at 11:44 AM

Thanks for your kind attention - it is so simple if you know, how... yep


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