Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 8:04 pm)
Thanks Steve, I did prior to setting up the model in Poser (to create the texture map)I had presumed that poser didn't alter the base obj file and that the cr2 did all the poser specific work (ps I'm new to the internal workings of Poser)I will have another look at the obj file in UV mapper and report back.
Steve you're a genius! I didn't really understand what I was doing but had a fiddle with all those (previously undiscovered) 'tools' functions in UV mapper pro and it seems to have solved the bad media problem (I had a few facet and vertices problems)_ My only problem is that small parts of the model look transparent in the poser preview (it renders ok) Does this mean the facet normals are round the wrong way?_ I guess if so I'll have to select them individually in UV mapper and switch them. I'm going to have to do some serious homework on UV mapper_ I hadn't realised it did all that problem solving!!!! Look forward to Lobster thermidor on the Renderosity menu!
Yep bloodsong_ looks like Steve was a bit heavy handed with his smoothing iron :) Its funny this inverted normals thing_although my model exports fine now and when rendered you cant see the problematic facets_they are there! The strange thing is when I imported the model in to Cinema 4d (which in facet view mode show the normals as sticky-out-things) they all seem to be pointing the same way. Ah well I suppose the moto is "If it works don't try and fix it"
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.