Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 2:56 am)
wipe - the heads hacve to have EXACTLY the same nunber of vertices as the corresponding head in Poser. If so there's a chance. The best way to do this is to start off with the Poser head in the first place and use it in the 3d app as a base, but without add/subtracting vertices, only moving them. Wampyir - have you succeeded in moving MTs between different figures in Tailor? How? :] FIshNose
They HAVE to have the SAME number of vertices. o.k. BYE if you download(ed) UBMAPPER you can load the obj in and check the number of vertices. it also gives you a quick visual representation of the geometry. i understand there's also some conversion possible with uv mapper but being stoopid and impatient i haven't learned all that it can do. o.k. this time i meant it - BYE
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I have been modelling quite a bit in Max and came up with some really nice heads. I found myself thinking they would look well morphed onto a poser figure. Is there any way to save a head created in Max(as an obj) so that I can use it as a poser head morph target? Assuming the number of vertices are the same in both of course. Anyone?