Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
Well I make both In Paint Shop Pro... shrugs So I guess any other halfway decent paint program can handle it. They aren't that hard to make (altough templates surley help while doing transmaps.) For bump maps I just turn the texture negativ and bump up the contrast. (using Pro Pack) And transmaps are nothing more then b&W pics of the texture, white where you want a texture to show up, black where yu don't want a texture to show up... Sorry, I'm rather new to poser myself, hope this helps, otherise someone else will have to explain it more clearly :) Axe.
The bump maps works as follows: If you make a gray scale image of the texture in e.g. Paint Shop Pro, you can use it as a bump map. The whiter areas means bumps and the darker means depression. This is a bit backwards, hence the need to "turn the texture negative" as in a previous answer. You will probably need to invert the grayscale image to get the desired effect. You can save it as a jpg or similar, but if you are not using Poser Pro Pack, you need to convert it to a .bum file in Poser. This is easy, just create a primitive, a cube will do. Apply the bump map jpg to the cube in the material editor. Poser will then prompt you to convert it to a .bum file. Click OK, and you're done. You have a .bum file to use as a bump map on any other object. If you have Pro Pack, you can use the jpg right away without conversion.
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how do you make them? everyone but me seems to know what programs do you need for it? of course not knowing how to model clothes and stuff to use the maps on doesn't help, but i'd really appreciate it if anyone would like to share this knowledge with me