Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
LOL! Okay, something else you might try, if you want to explore the possibilities a bit more. The flame object probably has a texture map of some kind, so why not try your hand at building a texture and a transparency map for it that could further enhance the "fire" idea. It wouldn't be that difficult, actually: just study how transparency maps work and then give it a shot.
Valandar >> hey there :) .. weeeell.. one minor problem.. I'm just a beginner at this so I'm trying to avoid postwork until I get to such a point that I'm fully aware of the capabilities/ incapabilities inherent to poser.. I know this is frustrating the hell outta me not being able to just put flame in, but I figure it'll spur me on perhaps to finding a way in which I can create a flame like look using objects and other stuff already available within poser itself S.. anyway.. I decided I kinda like the old floating satin/silky seethrough cloth thing... I'll maybe see what I can do with a transparency map or two like clever ole Virtualsite suggested and see where we get with that :) thanks for the suggestion :) it's nice to know people are taking the time to have a look and think about these things :D Dolphy..
Then try this - it's not really post-work... Put a flat plane around the sphere, and put a texture map and transmap of a flame on a black background, with an Ambient color of dark red and a diffuse color of white, and a highlight color of absolute black. That way it's entirely in Poser, and isn't postwork.
Remember, kids! Napalm is Nature's Toothpaste!
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