Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)
It's poser shorthand :-) In theory: A "Pose" moves the body parts of the figure. (Poses can be saved with or without morph channels, but can't be saved with material settings: you have to create material poses manually.) Partial poses affect only specified body parts. A MAT (material) Pose changes the material settings without affecting the pose or morph channels. Sub-dividing MAT poses change the material settings only on specified body parts (eg to put stockings on a character without changing the main body or face texture). A MOR (morph) pose changes the morph channels without (if it's created correctly) affecting the pose. ...and all of the above should come as .pz2 files and "live" in the Poses library.
Change the "customMaterial 0" string. Just replace the 0 by 1 ( or 2 ... ). This way, you'll be able to change the hands-fingers texture without modifying the other body parts. The problem is that you can use MAT files after that, since they'll modify "channel" 0 but some parts will have a different one ( the one you used ). You need to make a MAT pose to bring back those parts to their initial state. Usually, make a MAT with "customMaterial 0" and NO_MAP everywhere, and you'll get back the body texture... joelegecko
so boring we can't edit posts :( I've just read my post, and I mean you can't use MAT files after applying such a MAT pose, since the customMaterial is no longer 0 but 1 or 2... You'll have to look at the .cr2 file to find the "customMaterial" string, you may not find it in some MAT poses. joelegecko :)
Does this mean if we figure out how to make MOR files that some of our purchased characters could be changed into MOR files to save space on our drives instead of using them as character files? (not ones with custom morphs as I understand but dialed ones) So changing an older character to a MAT and MOR file would save space? I'm already planning on going through and making a bunch of MAT's for things I have textures for just to make them easier to use.
Making a MOR pose is easy, as long as you don't use the full body morphs. Save the pose (any pose!) with morph channels included. Then open up the .pz2 in a text editor (notepad or whatever) and delete the rotate and translate values for each axis (x y z) from each body part. What's left is a bunch of settings for each body part that look like: targetGeom whatever { keys { k 0 0 } } Those are the morph channels. If all the xyz information is stripped out, what's left is a MOR pose. If you use the full body morphs, it's a little more complicated, as you have to add those to the .pz2 Poser won't save them automatically. Take a look at my Mike2 character pack (in freestuff): those are all MOR poses made on that principle. ...and, yes, if you can save a character that way you could remove the CR2 and still regain the character. Any character based on Victoria or Michael 2 should be in MOR format anyway: that's the only legal way to distribute those characters. Victoria or Michael 1 characters will mostly be in CR2 format with custom morphs: it's harder to make a MOR pose for them.
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In a lot of th new packages that I have bought here they have a "MOR" pose. What is it and what do I do with it. I checked the Poser Pro PDF and not in there. I just tried to do a search here and the page freezes... I hate having misunderstood words. Thank steve