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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 10:48 am)



Subject: YES!!!! Full body morph successfully created!!


MegaJar ( ) posted Fri, 17 May 2002 at 12:33 AM ยท edited Wed, 06 November 2024 at 1:37 AM

Attached Link: http://www.rbtwhiz.com/rbtwhiz_ERC.html

I finally figured out how to make a one-dial character morph that doesn't leave the eyes halfway up the head. It all has to do with ERC and master-slave morphs. Many thanks to Jaager for his advice on this topic. If anyone else is having trouble with this, here's an awesome tutorial that clearly explains how master-slave morphs work, AND how to make your own!


c1rcle ( ) posted Fri, 17 May 2002 at 3:36 AM

Attached Link: http://www.nerd3d.com

there's also a tutorial for EMC at Nerd3d, I'd advise getting both and read them at least twice before you do anything. Like they both say make backups before you even attempt to mess about with cr2 files, also think about getting the Tailor by codetwister, using this you can copy morph targets from the figure into the clothing then you can control them from anywhere with ERC/EMC. Thanks to both Robert & Charles for discovering it for us. Rob


c1rcle ( ) posted Fri, 17 May 2002 at 3:42 AM

Attached Link: http://www.nerd3d.com/Tutorial/SuperMorph.htm

here's the link straight to the tutorial but have a look at the other stuff on the site. Rob


akin_ ( ) posted Fri, 17 May 2002 at 1:39 PM

Attached Link: http://www.zenwareonline.com

May I enter the thread and talk about my null morph use ? Rob ? I know something about ERC you do not talk in your tuts ! 8) But it's not me the discoverer it's Dan ! Coooooooooool ! A'kin


c1rcle ( ) posted Fri, 17 May 2002 at 3:46 PM

what are null morphs? this is a new one, tell us please (-: Rob (not that Rob, another Rob)


rbtwhiz ( ) posted Fri, 17 May 2002 at 7:26 PM

file_8703.jpg

Thanks for the public acknowledgment... :]> I'm excited to see people actually understanding and using my documentation on ERC to push the limits; have been since day one.

In the image above you can see a project I'm currently working on [here at DAZ] that utilizes "a few" different forms of ERC... Full Body Morphs, Partial Body Morphs, Full Body Joints, Partial Body Joints, Null Controlled Nulls, Full Body Scaling, Partial Body Scaling, Partial Body Tapering, Full Body Curve Zones, etc. etc. etc. :) Keep in mind that this is still an in progress project... it still needs tweaking.

A'kin, if it's what Dan [Wilmes] has recently contacted me about (cameras and lights), then I'm afraid I must tell you that it isn't new... I don't specifically address them because they fall along the same lines as scale, rotation, translation, ad nauseum, ad infinitum. As I mentioned to Dan in our recent exchange, basically any channel in a pz3 (being that all poser native parameter files are derived from it) can be influenced by ERC... what it boils down to is whether or not the slave channel will have trailing data following the ERC code (joint and blend zone establishment, smoothing zones for example). One exception to that generalization however, are morph channels (targetGeom)... they require the trailing data to be useful beyond being a null channel.

Many, many, things are possible via ERC...

-Rob
DAZ Productions
& RSOB


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