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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
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Attached Link: http://www.uvmapper.com/uvmpedge.html
Yup - Poser always creates it's own normals. What it kinda looks like is that the model has concave facets and hard edges which poser smooths incorrectly. The above URL is a tutorial for UVMapper pro that shows how to fix these problems. A lot of modelers have these kinds of functions as well.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Maybe this is a known fact but I have not found any information about it before. When I try to import a Wavefront model into Poser 4 the normals do not seem to be imported. Poser seems to recalculate the normals for the mesh thus sometimes damaging its appeareance. I included an example above of a prop that I imported into Poser and other 3D applications. The model was mangled so badly that I could not use it. I did apply all the import options and I got the same bad results. I ended up converting it to 3DS and then it worked.
I would suspect that Poser calculates the normals because of the morphing and deformations in the Poser figures but to do this on static meshes is rather unnessesary unless a magnet is acting on them.
Is there a way around to import Wavefront models whithout this problem?
FlyerX