Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Aug 28 6:28 pm)
This is just an UN-TRIED idea. Set attributes of all three objects to intersection (and apply texture of negative object to off just to be safe) and create a cube that encompasses entire model. Place it so that model is inside and as close to centered as possiable. Set cube attributes to intersection and texture. Render. If this works you may have to play with texture mapping to get right. Let me know if it works! Believe me it might not! Thunderdon. Oh, select each part of object and click on the terrain editor icon to activate the smmothing options panel for all three objects first. Make sure "solid while boolean rendering" is on for all three. Smooth while at it.
You're right Aldaron, mapping mode IS supposed to be parametric, that was part of my problem. The big problem was that I wasn't saving the object again in UVMapper, I was trying to use the template with the original object. It only says not to do that about 4 times in the UVMapper tutorial. Guess I'll read the directions next time. Thanx for the help though
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