Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 25 4:22 pm)
I just tried it in Poser 3...seems to work like a champ. Of course you get the "Version is newer than expected" message, but it doesn't cause any problems. I tried moving the eyes and ears and jaw...they all work fine. The norn even seems to work with the standard poses. (You haven't lived, till you've see a norn doing an arabesque!) All the hair works, and stays on when the norn moves around. The thatch doesn't move with the norn, but I suspect that's the nature of Poser 3. There doesn't seem to be any option to parent objects to figures in Poser 3. BTW...it you make any texture maps for the norn, remember that Poser 3 seems to like only TIF files for maps. Lynn Grant Castle Development Group
heyas; glad you guys are having fun! :) yes, the bbn takes all standard poses, and works with the walk designer, too! thanks for checking in p3, lynn. i'm pretty sure you can parent props in p3, though..... it should be under object:set parent (or is it change parent)? or ctrl-i for properties? also, dunno if you found this, there's a 'no cornea' morph for the eyes so you you can see the eyeball in p3 with no transparency. hmmm, i guess i should've done a jaw shrink morph, too, in case it sticks out of the morphed head. but it should be okay for now. :)
well... for those of your who downloaded the bbn and DIDNT TELL ME the texture template and base were missing... well, you can get them now. if you want em, they're not that important. they're here: 209.15.136.215/goodies/3d/BBN-T.GIF 209.15.136.215/goodies/3d/BBN-0.GIF okay, they're not showing up right now, but they will in a few. i'm outta here!
Actually, a search on "Grendel" should get him there. We were talking about "Geats", another unusual word. I didn't initiate the post, but someone (you?) asked what geats and norns and such looked like, IIRC. There will be a new entry in my forthcoming "Cooking with Dragons" book: Shiska-Norna-Kebab. Carolly
Okay.. someone else stole my idea!!! (just kidding, but I was attempting it myself!) Bloodsong... I don't suppose you have something akin to a "tutorial" on what you did to complete this do you?? My partner and I have been toying around with the idea of creating a new norn ourselves, but got seriously lost in all the stuff out there.. If you have it. would love to know the steps you took! (very interested!) -Lee
cool! well, lee, i just followed the typical figure creation procedure. actually, the norn is going to be featured in my poser figure creation book as a sample/practice figure. if you mean how i actually modelled it; i used lightwave.... there's some preview pics over at the 3d commune character creators forum. look for 'the norn that explains it all' thread. lee, i'm still working on how to use the bbn and poser to create sprite files for new breeds. if you can help out there, that'd be great! i did a test animation of the right forearm, and it worked out fairly well, except for the end of the elbow (especially the hole when other body parts are turned invisible), and the fact that the sprite editor read all the frames upside down and backwards. blueberry is sweet :) she looks like a she. and whaddya mean the norn should wear pants in public, sabrina? YOU aren't! ;D actually, hauks, you started a new thread in response to that thread, to explain the history of the geats and everything. i just can't remember what you called it. :)
Attached Link: http://www.renderosity.com/softgood.ez?ViewSoftgood=7475
Bloodsong.. I was referring to using the poser figure to create the sprites.. I haven't the foggiest idea on how to do that part.. :) I bought the cartoon rabit made by Brycetech a while back for this purpose.... But never really got how to use it to create the sprites. :( There is a forum for Norn creating off of the creature labs site, that explains some of it, but like I said... I just got confused on the process... LOL Here's the link to the CDN... http://www.creaturelabs.com/cdn/whaddya mean the norn should wear pants in public, sabrina? YOU aren't! ;D
grin
heyas; oh that's killer, lee! that's my thatch hair? gee, looks a lot better than i remember! :) right, the sprite-making bit. yes, i've been bugging them at the cdn forums, there. well, what i figure so far is to turn the unused body parts invisible. Then shoot animation frames with the body part in question in the correct position. basically what i did was create a 16 frame animation, and imported the chichi sprite's 16 arm positions as backgrounds (one for each frame), and positioned my arm over it. then rendered the 'movie' to 16 numbered files, and i had that. but that's all i've gotten through so far. i have to figure out how to automate everything a bit more. look at my creature page on bloodsong.warped.com/creature/ and you'll see an outline of my plan..... well... sabrina ain't wearing pants in public in the picture where she's telling the norn to wear pants in public! :)
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Attached Link: Goodies!
wohoo, finally! er, okay, so you don't know what a bbn is, right? for those who missed the great norn discussion, the bbn is 'bloodsong's basic norn,' which is an artificial life form (NOT related to anything norse!) by creature labs (NOT curious labs). http://www.creaturelabs.com/ i made the poser norn to make it easier to create new breed sprites for the game, but if you're not into the game... heck, i dunno; it's a nifty creature for your collection. feed it to your dragon or something! well... *I*'m happy it's done! :) the norn takes all standard poses and works with the walk designer. it also has its own customized hair library to make the standard poser hair fit it, and some new hair props. if you're trying to reach 3d menagerie and can't find it, please use the ip address. http://209.15.136.215/index-goo.htm