Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)
I usually don't change the settings on export at all. When you're finished, you need to export the object and the image map from UVMapper. You should have two files "name.obj_UV.obj" and "name.obj_UV.PICT". You'll have to import the object "name.obj_UV.obj" into poser--this will be the wavefront object you will create your prop file (.pp2) from. Next, try applying the texture template "name.obj_UV.PICT" to the imported object. If all goes well, you should see the template grid mapped to the object. Since you're creating .obj files in Amorphium, I suspect the props are rather organic looking--which makes them a bitch to texture, even with a template. I've been struggling with texturing hairstyles for months (straight texturing, without using the trans map method) and have had miserable results. Regardless of how I do it, parts of the objects seem to bunch up and look muddy. Logically, for the hair, it seems you should be able to get the same results from straight texturing as you would from transmapping (Aller's transmapped curls excluded) since the background is not visible through most of the transmapped hairstyles I've seen. It appears that Kozoburo is getting similar results with non transmapped hair these days, so it appears that it can (and is) being done. I'd love to realistically map some of the nicer hairstyles I've created, but I don't have the patience for it and I'm looking for a magic secret that will take most of the work out of it.
One small problem with UV Mapper is that it flips the UV . When you have the texture map open in a paint prog Just flip it on the vertical. Or when importing into Poser click on the flip "V". Note: do not use both! If you're not getting any mapping, well that I don't know. If UVM can read the file and export it, it should be UV mapped. Another trick is: Don't just import into UVM, and save. Select all and remap. (Or select each material and remap those) One more trick: Import the .obj/.3ds etc file into Poser first. then export the file (You may want to just select all except the Morph target checkbox (I also uncheck the Figure name box)) from poser and use that file to UVM with. Hope this helps. James
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Hi All...thanks for your previous help on this sunject, but Im still having problems. I updated my UVmapper app...I now have the 0.2.4 beta. The problem is, even when using the UV obj....in Poser3...I can not get the texture to map onto the object at all. Im using Planer mapping, on objects created in Anamorphium(obj)...Im thinking Im not setting these settings correctly, although Ive tried almost every conceivable combination of the following. Some nice MAC user working in Poser 3, tell me if you check the following upon model export. EXPORT Single Group? Normals? UV Co.? Usemtl? GEOMETRY Invert Normals? Reverse Winding? Swap y,z? Flip Vert? Flip Horo? Thanks, MAC users!!! Pope ps HELP.....me