Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 23 6:01 pm)
Try using a sphere with a elongated cone for the afterburner tail effect. It works good for me. You can then try using one of the fire textures or change the color of the greenlit texture to orange. Play with the transparency. It may take several cones at different transparency setting to get the desired effect. I like the ship design. :) Neal
Looking good! try this: Put a texture map(the same one you used for the ship) in the bump chanel. See hw that looks. Spike
You can't call it work if you love
it... Zen
Tambour
There is a bump map in it - I have rendered another version last night - just going to do some post editing work to it - The engine effect worked, and damn it looks good. The texture I'm using with this is Airplane By Chemical Studios (there you finally got a plug) and the glass screen I made from a picture of a real life window. I wanted a shielded look to the glass - since the people inside would have to deal with some really mean sun streaks and lights etc. I'm going to be playing with the texture more over the next few weeks, mainly working on lettering of the crafts, and the likes - that is why I figure I need to make custom textures (if anyone can make custom textures, email me directly and if ya want - we can talk about a co-op on designing the rest - because I'm finding the texturing the WAY hardest to do) tracy
Sorry I did not see the bump. The ship rocks! Did you make this in Rhino? Spike
You can't call it work if you love
it... Zen
Tambour
Yes Spike - I did it in Rhino ... Something I learnt is - you have FAR more control over a model when you change it from NURBS to spines and then change it - it means a lot of forward thinking which is... different for me :) tracy... ps, thanks Quilp51 :) Without your help I wouldn't have been able to make the model :) tracy
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