Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Feb 02 3:02 am)
The only thing that is creating the shadow in this render is the 'bump' When you remove the bump all you have is a flat texture, as if it was painted on. Now if you took a ball, and painted barnicals on it, would they cast shadows. The answer is, they would if you painted them on. Bryce does not synthesize shadow if there is no bump map.
I'll assume this is Bryce 4. In Bryce 4 shadows made by the light alone can/will be gradual(soft). Shadows coming off objects, or in this case an objects bumps (from the bump map) will be harsh. This is just the nature of Bryce 4. I don't know of any workaround other than getting Bryce 5 and using soft shadows. Anyone else?
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No, no render nodes. It is a raytracer, period.
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Aye, haloedrain, this isn't a problem with Bryce at all. Bump-mapping is a pretty straightforward principle, although you can use volumetrics in Bryce as well. One thing to keep in mind, though, people... when we hit 256GHz PC's, all of our old Bryce scenes will be called "antique virtual reality". Can't wait! I haven't noticed a direct hit from soft shadows on render time, ever, but for those of you out there still using those Eye-Max, try keeping soft-shadows off in the render options, but instead using the level adjusters in the Light Lab to create the shadowd. I fins this renders slightly faster on my ridiculous machine, and a good deal faster on my still-mak-slaying Pentium at work. If you want to play with toys, get a Magna-Doodle, it retains OS-exx's rendering speed, without all the hassle. (grins)
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