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Vue F.A.Q (Last Updated: 2025 Jan 24 7:34 pm)



Subject: Strange Transparency Rendering


bloodsong ( ) posted Sat, 29 June 2002 at 7:23 PM · edited Thu, 01 August 2024 at 4:30 PM

heyas; i have a cool drink i made in lightwave, for poser (its for d/l at my site).... but when i bring it into vue, i can't get the juice to render properly. i can't figure out why. i don't have a picture (i know, my bad). but the glass is double-sided, and the juice in it is a duplicate of the inside mesh, and shrunk down inside, and facing out. so the outside of the glass, faces out, the inside of the glass faces in, and the juice faces out. and then there's stuff stuck in it, like ice cubes and a straw, etc. okay, so i put light glass on the glass, and some semi-transparent, non-refracting orange juice on the juice. but no matter what i do, only the top of the juice renders. the part that is touching the inside of the glass is completely invisible. it's two sided. i tried making the glass one-sided, that didn't help. i tried lowering the glass refraction.... nothing. any ideas? it isn't that important to the scene, overall, but it was driving me nuts.


solemnchaos ( ) posted Sun, 30 June 2002 at 12:45 AM

Attached Link: http://www.3dmenagerie.com

file_14447.jpg

I had the same problem importing the pz3, but was able to get it looking ok with obj import (after playing with the transparency settings of the juice and glass in the material summary).

For those wondering where the drink is located:
http://www.3dmenagerie.com
(in the goodies/ poser section)

solemnchaos


Cheers ( ) posted Sun, 30 June 2002 at 12:57 PM

Hi bloodsong, I had the same problem, and reported it to E-on. The only way I could fix it then was to do a boolean union, so that the transparency of the liquid looked like it did in the material editor, but that screwed the mesh up of the glass container. Since that boolean bug was fixed in an update, it does not matter what you do, the liquid always looks rubbish! I have a feeling that the ray depth is set too low within the rendering engine, so that it can only "see" through a small number of transparent objects. Another reason to give users more rendering options ;o) Cheers

 

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bloodsong ( ) posted Mon, 01 July 2002 at 7:51 PM

heyas; cool, solemn! yeah, that's just what it looked like. very strange. well, i don't think it will be noticeable in my pic, but if i need the juice, i know how to get it. :) thanks!


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