Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 1:08 pm)
Open your PZ3 select a figure - clicking on a body group will do - make sure it is the figure and not the clothing Open the pose library go to the folder where you want the pose to be. click the (+) If it is the body position what you want to save, you do not want morph channels In select subset, you can get a partial pose - i.e. just arms - just legs - for your present purpose, ignore this option. One frame - not animation The rotation channels (and trans) are saved. note: When Poser saves a pose, it does so relative to the figure, not the scene, so any position done using the rotations and trans in BODY - will not be saved. By the same token, if you used hip trans and rotations to postion the figure on the stage instead of using BODY, these will be saved If the figure is far stage left when you save it and you got it there by hip instead of BODY. The pose will put any figure you use it on far stage left So, if you wish to make universal poses, you should only use hip to orient the body in space - and use BODY to orient on stage. Another thing, if you save a pose, using a figure with hair, and use it on a figure with different hair, the hair is likely to fly off - unless you 'lock actor' the hair. It is better to save poses using bald figures - these do not mess with hair props when applied. You can save your poses, apply them to a bald figure - resave - and you get your pose without the hair problem. If you play with the names when you resave the pose, you can keep the picture with hair - but with transmapped hair, you get dots anyway.
Could you clarify some thing for me.If I have created a figure without background and delete all props,clothes and hair,I save that pose with hip. What do you mean by left stage? I am still new to poser and some of the lingo confuses me. Can you explain a little more in lay terms. Cheers arrow1
Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses. Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.
Ming ; yes - and that ain't a good thing. arrow; When the figure opens: It is usually directlt facing the Front Camera It is more or less feet on the ground It is at Xtrans=0 and zTrans=0 One point: I never use IK - on - that I must turn off IK for each leg befire I can do anything else - a major gripe. IK on changes what moving the hip does. Two point: I only move/position groups or the figure using the dials - never the cursor in the scene. With the two above points understood I can move the figure on the stage using two "groups" hip and BODY (BODY is not really a group. 'Group' has a precise meaning in Poser). If I move the figure left = xtrans to and fro = ztrans off the floor or lower = ytrans If I want to have the figure facing left = yrot leaning to the camera = xrot leaning sideways = zrot Use more than one and things start getting difficult to predict as to which dial does what. If I want a figure on it hands and knees hip x rot ~ 90 It will be in the air so hip ytrans to floor) If I save this pose - it is a generic pose. If in the scene I am developing, I wish the figure to face to the left = yrot If I do this using hip and then save the pose every figure I use it on will be facing left If I do this using BODY and save the pose the next figure I use it on will be facing forward. If the figure is placed on a prop - like a bed I must ytrans it to get it higher I if use the hip ytrans and then save the pose every other figure I use it on will be up in the air. I if use BODY ytrans abd then save the pose every other figure will still be on the floor. (This is all sharpely defined for me because I have morphs for gravity effects on the figure. I prefer those morphs to work automatically = controlled by the figure rotation dials. In order to get a bend forward or bend back morph to work the way I want, the bend must always be done the same way = hip xrot (bend) A figure on its side hip zrot usually If there is a bend also involved yrot may be needed I always do Xrot first and then either zrot or yrot All the poses that I save, have the hip directly facing the front camera and at center stage. If I need to rotate it and or move it to another place on the stage, I use BODY dials to do it. A PZ3 is the file that is intended to save a scene and thus save the BODY dial settings. If you are new, and no one has told you yet the defaults that Poser uses for the camera focal lengths are terrible. They need to be longer For anything you render with 55mm is a min Face should be 80 - 100 -200 mm find what you like. Main 100mm There may be a overview camera that you use to see a large complex set up at once - and a fisheye view may make this possible closer - but unless you are after a special effect - you do not want to render with a fisheye lens.
Many thanks to those that assisted.Cheers arrow1
Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses. Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.
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I have posed a figure saved it as a pz3 with props and clothes. Can I save the Pose as a pz2 and put it in the poser pose library? If so do I require any special program or utility to do this? I have spent many hours creating posed figures with props clothes etc and I would like to save some of the poses I have created. Cheers arrow1
Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OS Windows 11 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses. Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.