Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
Intensity of only 1, because if you took it to 2, the whole scene would probably turn white...it gets that sensitive.
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"I want to be what I was
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I sometimes use "no falloff"...and take the lights to intensity 1 with a color of rgb=64 or less. All depends on the scene.
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It's all in the details, that added yellowish light on the mesh really sells it, Vile! (never thought of that, btw.)
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Attached Link: http://www.renderosity.com/gallery.ez?ByArtist=Yes&Artist=AgentSmith
Uh...apply the mirror material? Just kidding, I know what you mean. That little pic is the trick, it is a pic that when wrapped onto a sphere, looks normal, let me explain... This is a Bryce-ish trick to simulate the effects in higher end programs for photo-real reflections. All it is, is a giant sphere, the one I use is xyz=300.00, attributes set to positive. I then duplicate it, and make the second one xyz=299.00, attributes set to negative. Group the two spheres. Now you have a giant hollow ball to play in. Apply a picture to it. You will want to make the sphere slightly transparent so light will illuminate the picture, your scene and your reflections. Anything with a reflective surface inside the giant sphere will now reflect a real picture making it that much more realictic. Most of the time you may only need the sun for light, but anything is useable/possible. That link is to my gallery if you want to see some more examples of this. The better ones are two pics called "Meta-Museum", that use this trick, there are 3-4 others also. All of those in my gallery only use one light for illumination of the scene. One problem though, if your reflective objects reflect really well, like those above you will need a pic for the giant sphere that is suited so that when you wrap it Spherically, it looks normal, and not pinched at the top and bottom. A couple pics in my gallery called "Black Glass Figment" use this whole set-up, but the reflections are just splashes of color, so it didn't matter that the giant sphere pic wasn't suited for spherical wrapping. I have just checked my old links to go and get some of these spherical pics and none of them come up, I will check around, see if I can find them again. Was that clear? Or, was I confusing? AgentSmith
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"I want to be what I was
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Yeah, I didn't put up the original image, isn't mine, rather find where I found, then you guys can go get it. Plus, it's big. Setttings, let me go check...........
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There ya go! To make your own photos and have them do this is very involved. I have a link on that somewhere also, lol. I'll find them all, post them here when I do.
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Attached Link: http://www.debevec.org/
JEEZ! Finally, I found it! They changed sites. Okay, this subject is more vast than I can describe here. The link goes to Paul Debevec's website. He is the Executive Producer of Graphics Research at USC ICT Graphics Lab. He is the king on this subject. He made a movie called "Fiat Lux" (the above pic), which uses this principal, which by the way is usually called reflection mapping or light probes, or a dozen other things. High-end programs do it differently than it has to be done in Bryce, but the end results are basically the same, and they are amazing. To find the big version of that pic up there look under the heading of "Online Resources" - "Light Probe Image Gallery" Also look under "Films" - "Fiat Lux". If you can...VIEW THIS MOVIE! It is 3D, uses light probes, and will make your draw drop. That's an excerpt of the movie above. Copyright Paul E. Debevec. I'll look for links on how to make your own "light probes". They call them light probes, because they actually light the scene with the picture alone, it's a high-end thing. Lotsa reading there, good luck. AgentSmith
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"I want to be what I was
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Like I said, it's involved. The light probes are in a format called .hdr (high dynamic range) There is a small free viewer that can be downloaded on the same page as the light probes, and they then can be saved as .bmp's. But, they also have to be processed to look as they do above, and that is the link I have yet to find, give me time. It's here on the net somewhere.
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"I want to be what I was
when I wanted to be what I am now"
Contact Me | Gallery |
Freestuff | IMDB
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"I want to be what I was
when I wanted to be what I am now"
both of you have been dropping my draw. I've learned more about lighting in bryce from this thread than I ever did reading the manual or experimenting with settings. I just wish that I wasn't reading this on the computer at work so I could play along at home. (the bosses would be happy to know that I'm putting their time and resources to good use) thank you both for all the info. more please.
I save the threads that I want to look at later. Here's what I do. I use Internet Explorer, I don't know if you can do this with anything else. I can save this single webpage, and everything in it as a single file. "File>Save>Save as type>Web Archive, single file (*mht)". That's it, you can double-click on it later and it will come up as it would if you were online. Keep's forever, unlike Twinkies. This page you would have to save and then zip to make it small enough to fit on a floppy...to take home. ;o)
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"I want to be what I was
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Tuttle basically explains it, but almost any artist leaves something out...
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Attached Link: http://www.renderosity.com/messages.ez?ForumID=106&Form.ShowMessage=764715
thanks for the tip AS, can't do it on this cheap machine, though. But I definitely intend to come back to this thread and save it when I get home this morning. I mean, jeez, to my eye these pictures (with the balls) look every bit as impressive as the test of Carrara 2's GI at the link above. So this is without a doubt a technique I would like to get the hang of.In that top pic, is it the lights that give the crystals their color, or is it a combo of lights AND the color of the crystals? Cool pic, kinda reminds me of the first Superman movie, and all of its crystals. AgentSmith
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"I want to be what I was
when I wanted to be what I am now"
Attached Link: http://www.bryceanworlds.com/pages/simulated_radiosity1.html
I might as well add Nacati Pamuk's tutorial for simulating radiosity using a light dome. Steve S.Agent Smith and FWTempest: I generally use msn.(don't rag on me guys the 'scrip. came with the computer). I go to the menu(Bryce Forum thread list) for the thread I want to save, select the thread by rightclicking it. then choose save as. it will be saved as message.html. then rename it to the name of the thread. Vile: You caught me about bedtime. So if I sounded insincere I didn't mean to be. To everbody: Awe inspiring !!!! Really !!!! Eric: Very "Kryptonan", and beautuful. definately gonna right click/save this one - again..
Agent Smith, both crystals are standard bryce diamond textures from the glass section. The colors on the top one are completely from the coned lights and the bottom one from reflected lights off the mirror planes. Thanks for the superman idea. I never finished the bottom pic cuz I just didn't know what to do with it. Maybe I'll put a crystal stand under her feet and give her a cape.
Attached Link: http://www.bryceanworlds.com/pages/simulated_radiosity1.html
Now we can all have acces to the example domes! =I've seen and heard about the dome o' lights. I've also read tutorials with spirals or helixes of lights instead of domes. I typically use a more random method for radiosity. I throw in a half dozen radial lights and set them up to soften shadows. It's way faster, though it takes a little more thinking, and the result isn't quite as thorough. A little more than a year ago I read a tute with just a ring of lights to soften shadows, and it worked. That artist then described using the helix method to further enhance the effect. It just takes so bleeding long to render! Given the thread, I figured I'd mess with the dome. I've got 2 images on their way, and I'm resisting the urge to postwork them. If I succumb to the call of Photoshop, I'll post before and afters.
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I have been seeing better and better uses of lighting techniques in Bryce. So I thought I would start a educational thread to give us all some different ways to create more realistic lighting in Bryce!