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Subject: Frosted glass?


turner410 ( ) posted Fri, 05 July 2002 at 8:32 AM · edited Thu, 14 November 2024 at 11:26 PM

Howdy... new here, and this forum looks like a good place to be. Anyway, I've been playing with the demo (which ran great from the get-go with no tweaking, turning off extensions, etc... G3 yosemite, 700 something ram...) So - is there a way to create frosted glass through which light diffuses accurately? Or at least somewhat accurately? I'm guessing with caustics there is some way to do this. Any thoughts? Thanks! Andrew


turner410 ( ) posted Tue, 09 July 2002 at 4:27 PM

?


willf ( ) posted Tue, 09 July 2002 at 4:38 PM

file_14998.jpg

I did this in Carrara 1.1 so not sure if it would be different in V2 except the GI would help. This shader uses a blend of spots in a mixer to create "frosted" glass. You could probably also use noise instead but I don't recall seeing anybody doing this technique. It was a good question. This is one of those Chinese glass trinkets with hand-painted scene on the inside. Rather quick rendition, perhaps I'll finish it one of these days.


turner410 ( ) posted Tue, 09 July 2002 at 4:47 PM

Thanks - That's sort of what I'm talking about, though I need actual diffuse transmission! Here the glass still looks too much like lexan or something. Nice image, though. Did you paint that yourself? Andrew


willf ( ) posted Tue, 09 July 2002 at 5:10 PM

I'll play around with it in the next day or so to see if I can fine-tune it. The spots are inhibiting the light all-together altough I hanv't played with any of the values to try & fix it, should be able to get there from here. The image was a pain to get, I photographed the "real thing" from several sides & then composited them in Photoshop. Mapped it to a cylindrical spline object & placed it inside a cube of glass. I'm "outa here" for now...good luck.


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