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Subject: Rooms in Bryce


galactron22 ( ) posted Tue, 09 July 2002 at 7:36 AM · edited Wed, 06 November 2024 at 9:28 AM

Good Morning all I've recently been bitten by the 3D bug so I've been playing with bryce, I need a good tutorial on how to make rooms. If any one out there knows plase tell me where can I find one.

Ask me a question, and I'll give you an answer.


Erlik ( ) posted Tue, 09 July 2002 at 6:16 PM

file_15603.jpg

This was created like nu-be describes. It doesn't have a wall on the side to the camera, and I also turned off the sunlight so it doesn't interfere with the lighting inside and outside. I should really finish it. :-(

-- erlik


shadowdragonlord ( ) posted Tue, 09 July 2002 at 6:35 PM

file_15604.jpg

Aye, nu-be's on it! But generally I prefer to make every wall a cube, size them all accordingly, that way i can make cleaner windows with boolean operations... Here's a pic of a little cheezy house I was working on a while back, made with boolean shapes and very simple. If you look, you can see the "back" windows through the front ones, i.e., the house is empty. Ready to put props in!


Aldaron ( ) posted Tue, 09 July 2002 at 7:20 PM

You can boolean a negative cube within a positive cube to get a hollow box for the room, unfortunately this method doesn't allow texturing the ceiling, floor and walls different textures .


Spit ( ) posted Wed, 10 July 2002 at 2:45 AM

Aldaron..then simply squash a box and put it just under the ceiling, and another for the floor. Then you can texture any way you want.


Erlik ( ) posted Wed, 10 July 2002 at 6:57 AM

My room was done with five boxes for walls, floor and ceiling. It's easier than boleaning a hollow box and then inserting two more boxes. Actually, it's just like building a room from pre-constructed walls.

-- erlik


Aldaron ( ) posted Wed, 10 July 2002 at 7:38 AM

As Erlik said then it would be easier to just build the walls and ceiling separately.


Moonstone ( ) posted Wed, 10 July 2002 at 9:12 AM

file_15605.jpg

How do you turn off the sunlight in the bryce while creating rooms? Here is one example of my work, beware its my first try to create a building in the bryce it may not be my best work as of yet. I am just a beginning learner. I am still learning more everyday as I experminent with Bryce and I have love it so much. If any ideas for this room please feel free to comment on it. I need more ideas though. Thanx! I am trying to make windows in the building as you may have noticed the white square on the building above the couch. I couldnt figure out on how to do that. Any help would be greatly appreciated.


Erlik ( ) posted Wed, 10 July 2002 at 5:41 PM

Go to Sky Lab (Sky & Fog, click on the cloud) and there's a little button on the Sun & Moon tab, below Sun Controls, which has the caption Disable Sun Light. Uncheck it. As for the windows, make your wall positive. Remember, you have to squash the wall box in Z or X axis, so it's much thinner. My walls are X=200, Y=200 and Z=10. (they go below the floor and above the ceiling.) Declare it positive, create a small box with Z of 12 (X=40, Y=60 in my case). Position it so its center is on the center of the wall (you see the line), declare negative and then select both it and the wall, and group. you'll get a hole in the wall. The sill on the window is a squashed box, the window ... whatchamacallits are booleaned boxes done in the same way as the window hole. The glass is very thin boxes. You just have to pay a lot of attention to positioning.

-- erlik


Erlik ( ) posted Wed, 10 July 2002 at 5:42 PM

Sorry, sorry, sorry. Check the button.

-- erlik


EricofSD ( ) posted Thu, 11 July 2002 at 12:48 AM

Make a big cube primitive, really big. Move your camera inside, put in some lamps and lights and bring in your furnature objects. Build it up. If you work inside the cube, you don't have to worry a bit about the skylab or sunlight effects (unless you boolean a window in there.)


Spit ( ) posted Thu, 11 July 2002 at 2:59 AM

Whether you build a room with a cube, or make separate walls, floor, ceiling is totally up to you and what you're aiming for. I've done it both ways. The traditional 3D way of doing rooms is to turn off sunlight and use lights only. But that doesn't mean you have to do it that way. I've done rooms that were lit only by the sun. They have a different look and that's fine too. Purists would disagree of course! LOL


Phantast ( ) posted Fri, 12 July 2002 at 10:13 AM

It's the detail that counts. Look around the room you're in now, and observe all the places it deviates from four blocks for walls and two planes for floor and ceiling. Look for: wainscotting, door frames, window frames, window sills, cornices, recesses, flat arches. Most rooms are not straight boxes. Incidentally, I reckon rooms are one of Bryce's strong areas because of the useful tools it provides for rotating and positioning things in a precise way.


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