Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
The black bits look like missing polygons. Is it a prop or a conforming figure? If the latter, open the CR2 file in a text editor to find out where the geometry is stored (the .obj - the reference will be near the top of the CR2), then go into that folder and delete the RSR. Restart Poser and it should be fine. Props often have the geometry in the .pp2 file instead of in the geometries folder. If that's the case here, you could still try deleting the RSR: it might work. That might fix the other problem as well, I don't know. But it looks as if the problem is the UV mapping. Are you definitely using the correct template? If you used UV Mapper to create your own template, sometimes you have to resave the .obj to make it work. Beyond that...I'm stumped :-)
From what I know welding vertices takes two vertices in the exact same space or within a certain distance (depends on proggy - some also do this by selection such as LW) and welds them into a single point. what causes black faces is sometimes where a model has duplicate points in those areas and welding gets rid of these duplicates. Hope that helps :)
one thing you need to be careful of when welding is, if you weld everything you may lose crisp sharp edges so if you have split the object anywhere to avoid posers over smoothing you need to selectivly weld points to avoid spoiling your edges.....i have a tutorial here http://interneteye3d.com/ about smoothing if its of help......Steve
Attached Link: http://www.renderosity.com/freestuff.ez?Topsectionid=1&Form.SortOrder=UserName&Start=109&Sectionid=
Are those green and red lines in the first render the map mesh that uvmapper drew? If so, you have polys running all over your surface. Did you start fresh, or did you take a mesh and tewak it? When you use uvmapper you have to save the new map and the mesh. If you map a mesh the old mesh still trys to use the old texture map unless you save out as a new mesh in uvmapper. (I cussed for half a day until I figured this one out.) You also have that big spike coming out to the side. I did this in rhino once by grabbing the front and back edit points at the same time. It is easy to do if you have a recurved surface like this one. If you want it, thats fine or you can push it back or start it again. I save early and often when I'm working. When I am trying something I'm not sure of I'll save a filename001 and do the change on filename002. If I'm sure it works I delete the first. If I really wipe out a surface I can't rebuild I throw away 002 and try again with 001. Remember once all editing is done you have to run uvmapper last and save a texture and a mesh. Then edit the bitmap with watever your drawing program is. P.S. the poser freestuff utilities had some gizmo that was supposed to sort out meshes and unravel them. Your surface is a series of dots. Three dots make a triangle which the program joins to make a surface. If you drag one triangle off of another one or if you wind up with two or four dots anywhere on your mesh you get a hole (those little black squares). The program is called Detriang from Anthony Appleyard. I have not used it but it will cut apart your mesh and try to reknit the surface. The link to the renderosity download page is below. Good LuckGlyph >> thanks a lot I'll give that a try.. I've been tweaking another's mesh (why do I feel guilty saying that?L) not mine.. and there's a helluva lot of multi-vertice wibbling goin onL.. I think I'm gonna throw this attempt on the trash pile and mark it all down to learningL.. won't let that stop me though.. nosirL Biker >> thanx bud.. all sounds greta but I can't get the damn thing to start at allL.. I unzip it. unzip some more and I've gotta heap of files with place to goL
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ok.. what's up with this?L.. my texture map is wonky and there's black bits that appear to be part of the object itself.. can I get rid of these? I'm using milkshape and uvmapper (don't laughL) .. Help meeee pretty please with cherries on top?