Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
Make sure your terrain is set to solid. Should do the trick. Arleen
There are a lot of things worse than dying, being afraid all the time would be one.
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=48308&Start=1&Artist=EricofSD&ByArtist=Yes
Its not so great, but this cave was done by putting one rock inside another and making the inside rock boolean then grouping.Not sure if youve tried this, but the lattice you want to "dig" in, must be set as positive.
Rudolf Herczog
Digital Artist
www.rochr.com
Yeah, all of the above. Object 1 - positive, Object 2 - negative, group them together. Make sure they're not already part of any groups, or it won't work. If they are, ungroup and regroup after the boolean operation. The texture of the negative object dictates the pattern in the "hole", the texture of the positive object dictates the pattern of the outside, as normal.
Attached Link: http://quim.dyndns.org/images/research/cave%20test.jpg
i tried creating a very basic cave model. this is the test render. It's not all that great. I'm going to clean it up. Just figured I would post it anyway.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm trying to create a cave like structure using a normal mountain-like terrain and a lattice made negative. For some reason nothing will ever show up negative. I've tried several different models. Is there something that I'm doing wrong? I have a terrian, I create a lattice that intersects the side of the terrain, and in the attributes options, select it as a negative. Thus, it should cut a "hole" in the side of the terrain, shouldn't it? Please, any help would be greatly appreciated.