Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
Looks like you are on the right track. I would use a transmap on the falling water so that parts are missing and it is not so uniform. Also you could make 3 terrains with ripples expanding out, give them the same water texture and drop them in around where the whale and the falling water hit the surface. There are examples of both techniques on my artist page. Maybe a little more reflection to the whale texture for a wet look. Good luck.
Attached Link: http://www.completelyfreesoftware.com/index_all.html
This is really awesome by itself and if you dont have a paint program(go to completelyfreesoftware and download a free paint program just browse and find dogwaffle or compareable program)Well shy of doing some postwork for the water splashes what you could do is take a free grass obj and texture it white or fog and then play with the transparencies to get that spray look and then also add it around the tail as it slides in to the water maybe even add some spray or droplets coming from its backside and add water rings arounde the tail section too...Hi, I'm working on a whale scene also. As far as getting it to work in Brye, I haven't gotten as far as you, so I took the scene to Director and added the whale in a separate sprite. That made things much easier, but not as realistic as I would like it to look. Doing it alone in Bryce would be great. I also found that recoloring each frame in Photoshop gave me much better color. My project still needs work, a lot of work, I've only produced about 50 seconds of a 1-1/5 film. I want to keep up with what you are doing with Bryce, so keep in touch.
I've actually seen this for real! It was a fantastic sight..Mickif...You might try re-posing the whale so that you can see the moon reflecting off the tail directly...just a suggestion. There are many posters of this but to do it in Bryce and getting it right must have been quite a challenge. kutgw regards Chris
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