Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Naming the parts would make it easier to keep track of what everything was. I opened your original prop in UVMapper. It loads, and there is an error message stating that there is out of range UV coordinate data, and asks if you want to correct it. Click the yes button. When the map opens, click Edit/Tile/By Group. Click the OK button. All the parts will show separately. Then you can Edit/Select/By Group each part individually and remap them. I Box mapped the HeadPiece and Planar Mapped the rest of the pieces. If you want the same texture on both sides of a part, don't split when you remap. You need to experiment with what type of mapping to use. Also, remember you need to save out the model and the texture map for it all to work. Also, to resize the texture map, you need to go to Edit/Settings.
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