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Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)



Subject: The Vue 5 Wish List!


Varian ( ) posted Fri, 11 January 2002 at 11:19 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12368&Form.ShowMessage=522697

Charles, hop on over to the thread at this link. :)


YL ( ) posted Mon, 28 January 2002 at 5:58 AM

Another point, don't know if already mentioned : - the possibility to modify the scene during a render (like in povray / moray) cause it save lot of time. You could continue to work, scene will not freezed during render Yves


MightyPete ( ) posted Mon, 28 January 2002 at 2:44 PM

How about looking into this. Making it so really huge renders can be broken up say into 4 smaller renders then put back together in a different program. Like say I want to render a print size 2000 X 2000, to be able to render it in 4 or more pieces say 1000 X 1000. All it would need is better camera control. This could be easily accomplished if you could just set the render selected to exact numbers and be able to move the box around a bit. No#1 being able to scroll a bigger than the desktop size instead of the present you have to render it to disk.


MikeJ ( ) posted Thu, 21 February 2002 at 9:26 PM

Maybe it's already been mentioned, but I can't remember, and just wanted to get it in here while I was still thinking about it: In the render options, or even in the render progress window, it would be cool to have a readout for approximate RAM required for whatever you're rendering. Also a radiosity/global illumination option. last but not least, it would be cool to have a filter for the lights which cast "tree leaves" shadows in volume, to get the effect of light streaming down past tree leaves through mist when used with a volume light. It can be done with the real trees, but I would think a filter would be faster and more efficient. I can't seem to get it with the "gels".



musgrave ( ) posted Wed, 27 February 2002 at 1:16 PM

I really miss a function to draw an area and then spread plants on it randomly like that one in Worldbuilder. Besides that I'm very happy with Vue. Hmm maybe make it more stable ;)


MikeJ ( ) posted Sun, 03 March 2002 at 9:14 AM

file_201483.jpg

I would like to see a major improvement in the way that Vue handles reflections of lights, or AT LEAST an option to "turn off light relections" for materials. I've had to do an awful lot of light placement juggling to avoid effects like this pic shows, when light are within the range of a reflective material, often at the expense of not being able to get the lighting effect I want. :( The lower right reflection is the sun. The other two are point lights. The middle point light is much closer to the mirror than the other one.



matt1 ( ) posted Mon, 04 March 2002 at 12:56 PM

A friend of mine let me try out Vue 4 on his system before I threw down $200, and I was seriously disappointed when it wouldn't read a bum. file. I don't have Poser Pro Pack, and don't plan on buying it anytime soon, so all of my bumpmapping will be in bum. form. I would really like to see a fix in Vue that recognizes bum. files. My main use of Vue will be an extension of Poser, so this is important to me. BTW, I still have that $200. :)


MikeJ ( ) posted Mon, 04 March 2002 at 1:05 PM

Well, just as a way around it, Poser even needs a .jpg, .bmp, etc., to use to create that .bum file in the first place. In Vue, you can use that same image in the bump editor, and get the same effect. You just have to invert it in Vue, make the Y scale -1 and lower the Gain, but it does work that way. But I know what you mean. When Vue 4 first came out, there were a few people who could use .BUM files, and alot who couldn't. However the 4.05-02 patch has solved that problem, but it seems that only newer .BUM files work. I'm still trying to figure out what the deal is with that.



Varian ( ) posted Mon, 04 March 2002 at 1:13 PM

Poser *.BUM files can be renamed to *.BMP and they will work in Vue. It's the old trick we had to use with previous Vue versions. :)


matt1 ( ) posted Mon, 04 March 2002 at 1:22 PM

Thanks! I just might be dropping 2 bills in the near future...........


MikeJ ( ) posted Mon, 04 March 2002 at 1:25 PM

WEll, yeah, that's true, but a .bum converted to a .bum is generally a large file in terms of MB, and will add render time, plus, it won't work as well as a grayscale image will. A Poser .bum changed to .bmp by changing the extension looks all sick green-yellow, with very little contrast between the lights and darks. When possible, it's better to use a grayscale .jpg.



matt1 ( ) posted Mon, 04 March 2002 at 1:54 PM

Is it possible to use a .jpg in Poser 4.03 as a bumpmap?, If I apply one, it automatically converts to a bum.


MikeJ ( ) posted Mon, 04 March 2002 at 2:03 PM

That's right, it does that. Why? I don't know. Seems kind of strange for them to want to take a 100 KB jpeg and turn it into a 3 MB .bum, but there is no way around it without the Pro Pack. So, while you wouldn't be able to use the .BUM file in Vue, you still can use the jpeg, and it works the same. The bad news is, it takes a few minutes to apply it, and get it right, but the good news is that once you have it right, you can save it as a Vue .mat (material) file and reuse it often, much easier. So if you use the same bump files for many different characters, it's a good thing to save them as Vue .mat files. On the other hand, you could end up being one of the lucky ones that have never had any problem with the .bum format. It DOES work for some before the 4.05 patch, but not for others, and no one seems to know why. We have a saying around here, which you can find alot throughout these messages in this forum: "Vue funny sometime. " ;)



roadtoad ( ) posted Tue, 12 March 2002 at 6:01 AM

Shackle the vob preview creation camera to the main view camera so what you see when you save as vob is what you'll see in the object preview window when loading a vob object.


NightVoice ( ) posted Sat, 16 March 2002 at 11:09 AM

Hello all! I am new here instead of starting a new topic I figure it might be best in here. I am thinking about picking up Vue4 then I saw this topic. Does anybody know when vue 5 is supposed to come out? Don't want to buy v4 now if it will be out in two months. :) Just wasn't sure when V4 was released.

Thanks and looking forward to getting to know you all and working with you. :)


MikeJ ( ) posted Sat, 16 March 2002 at 11:28 AM

Hiya! To answer your question, I don't think they're even working on a Vue 5 yet. They've had some problems with the Mac OS X version, and I bet they'll fix all that before starting a Vue 5. Vue is now up to 4.05-02, the ".05-02" being the latest patch, and I would assume they're working on a .06 patch to xsolve the last of the rather minor problems remaining. All the patches are free, of course, and currently it is 4.05-02 which is shipping on CD as a whole product, so you don't have to manually patch it. I would be surprised if Vue 5 gets released any time this year, actually. Of course, they have upgrade deals. I bought Vue when it was version 3.1, in the Summer of 2000, and in the Fall of 2001, upgraded to 4.0 for half the price of the full version. Good deal, really, because Vue 4 is FAR more advanced than Vue 3.1 was, and I imagine Vue 5 will continue in that tradition. I hope this helps you in your decision, and come back and see us! PS You can download a demo of Vue 4 Here. It allows you to render, with no watermark. :) Can't save though, and it expires after 30 days, but it has all the features of the full version.



NightVoice ( ) posted Sat, 16 March 2002 at 1:41 PM

Thanks! I downloaded the demo about 3 days ago and was very impressed by it. See I am VERY new to this scene. Just picked up poser 4 last week after messing with the demo for a few weeks and now looking for backgrounds. I tried Bryce and it was ok, but I was more impressed with Vue 4 , plus the simple transfer of poser files is a big plus(although I quickly learned about the no reflection maps.) :)

Since 5 is not coming out soon I definitely will be picking up Vue 4 as soon as I can. Just having so much fun making stuff in the demo. Finally, I have a way to express all those thoughts banging around in my head. :)

Thanks again! :)


MikeJ ( ) posted Sat, 16 March 2002 at 1:57 PM

Cool! And when you get it,you can of course ask any questions you may have here, but don't miss our Vue Annex Pages, for links to hundreds of tips, tricks, past questions...and lots of goosd stuff. :)



masryoon ( ) posted Sun, 26 May 2002 at 3:04 PM

more or diffrent shapes of brushed for the terrain editor realistic clouds, splashs


nggalai ( ) posted Mon, 03 June 2002 at 3:13 PM

Much has already been said, but I'll reiterate ;) : - rivers and waterfalls at-a-click (hi VistaPro) - terrain editing and vegetation control la Worldbuilder: draw a freehand line to demark the boundaries of forests, for example, and "fill them up" - modeling: greater control over meshes--twist, curve, deform, . . . - force nVIDIA to get rid of that bloody OpenGL multithreaded render bug ;) - 3D viewport: make it switchable between camera perspective (as at present), and isometric scene perspective (similar to trueSpace) - further improve the render quality. proper radiosity and caustic would be nice. - simulated photographic film / paper (i.e. structure, grain, tint) - support for dual / triple head - plugin / scripts / custom shader support for 3rd party stuff ta, -Sascha.rb


3d-fan ( ) posted Sun, 16 June 2002 at 7:39 AM

hey guys, your ideas is the greatest one, you are what e-onsoftware needs when making Vue 5 and later versions. Vue wouldn't be good at all if we (we that own a copy of vue) would comment it. nice wish lists!


gebe ( ) posted Sun, 16 June 2002 at 3:47 PM

Sascha, you have already sen the message Orio posted somewhere else as an answer to your wishes. I know Orio has nothing aganst I publish his answer here for you but also for other Vue users. My english is not good anough to express myself as clearly. But what Orio wrote is an important point for all of us Vue users. Let's think before we "wish". Please read! """ there are two things that people too easily forgets about: 1) Vue is a $199 application (slightly higher price in Europe unfortunately), it is just too unfair to expect it to perform as a $1,500 application. I prefer to see the glass half-full instead, and say that for the $199 it costs, Vue sports an incredible amount of power that applications that are closer in price often do not offer. 2) Vue is basically a landscape program, and although it can do all sorts of renderings, to test it under the magnifying glass in a typical non-landscape rendering situation is not doing it right. It would be like judging Rhino for it's rendering options. Vue is not made to offer perfect interiors still life rendering, a situation where even a single pixel can cause problems (those with photographic experience know that it's the same, the degree of accuracy required for a still life is much greater than for a landscape). Vue is engineered to offer great looking 3D landscape scenes with people, trees, animals, rocks etc., with great options and realism at an extremely affordable price, and that's what it does and it does it the best way around, in my humble opinion. It is true that to get rid of most artifacts of soft shadows, one has to render with the highest settings (and high rendering times). It is also true, from my point of view, that is better to have one great detailed and accurate scene with a great render than 5 rushed scenes with rushed renderings. It's quality against time, it's not only a Vue problem, it's a common issue. Maybe there are applications who offer a better balance of quality-times, but at a somewhat 10 times the price of Vue, also... so... The truth getting down to this simple bit in the end: if you have a great picture, give it all the rendering time it deserves, and nothing less. If you have a not-so-great picture, maybe it would be better to ask yourself if it deserves to be rendered anyway, or if maybe it deserves some more working time to make it better and valuable for a longer and highest quality rendering. I end up asking this question myself many times, and with the time passing, I do less and less pictures, but those that I make, I try to make them the best that I can. In normal _landscape_situations, a setting of 5 of soft shadows should be enough to handle most soft shadows needs and obtain great results with quality rendering. Sometimes you might find the need to have higher than 5 values. Then just render that particular picture at the highest quality settings. That's what I do and I can say I can get great results. Keep in mind that there is a difference between Ultra and the highest user setting. It is noticeable. Ultra should be enough in many cases. But with extreme settings, always go for "user" at maximum boost. Orio"""


nggalai ( ) posted Sun, 16 June 2002 at 3:57 PM

Hi gebe, laughs yes, I've read Orio's message before. But may I quote agiel from above? "Here is what I have so far, some are improvements, some are big additions, and some are obviously dreams (hmmm... radiosity :)), but since it is a 'wish' list..." As I've mentioned before, I totally concur with Orio's posting as seen above, almost word-by-word. But still, this is a wish list--hence I think it's a good idea to just write down things that come to mind. Let Steve and the others at eon decide what is feasible and what isn't. ;) ta, -Sascha.rb


gebe ( ) posted Sun, 16 June 2002 at 4:10 PM

When you wish, you know that you have to pay! to see realizing your wishes:-) Get Lightwave or 3DMAx full version. (You know the prices? LOL


nggalai ( ) posted Sun, 16 June 2002 at 4:15 PM

LOL I rather not. :) On the other hand side, I wouldn't mind paying, say, $500 for Vue 5 if it featured all propositions made in this thread by the verious posters . . . ;=) ta, -Sascha.rb


gebe ( ) posted Sun, 16 June 2002 at 4:22 PM

You yes, we not:-)


nggalai ( ) posted Mon, 17 June 2002 at 12:54 AM

Hi gebe, but is that a reason to hold back with suggestions how Vue might be improved? I think all here have a good reason to use Vue d'Esprit, and it might not necessarily be its inexpensiveness. I have suggested Vue to many, many people over the past year, and quite a number of those artists have bought Vue and are happy with it. Why? Because it gives them easy to handle tools, excellent atmosphere and vegetation functions, and a more than decent raytracer. I don't see anything wrong with suggesting new features and improvements for this already excellent rendering application, especially not as many of the features presented in this thread can be, I might add, rather easily implemented, too. Nobody is asking for Vue 5 to turn into the next Lightwave or Maya. But who knows how far Vue 10 might come . . . ;) again, sorry if I appear too zealous and inpolite. It is not my goal to offend people. :=) Best wishes, -Sascha.rb


rollmops ( ) posted Fri, 26 July 2002 at 6:37 AM

Hi, what about much more speed in the final rendering !! And more insight and control in the great black-box solid-growth (exchange of materials,calibration of the plant parts).At least more precision of the working windows would be nice. ps. why is an imported object almost invisible in the wireframe ? rollmops :-)

http://www.fredivoss.de 

...yippi ah yeah or something like that...


wabe ( ) posted Wed, 31 July 2002 at 3:38 AM

After working now for a while with Vue on the Mac (great programme!!!) i think there are some little "nice to have" things. Isn't it strange, that vue can import a bunch of formats but is not able to import its own 3.1 format(s)? This cuts us Mac users off from (i would think) 95% ot the stuff which is available on the Internet!!! Not nice. Second, it would be nice to have a feature "collect for output" which collects all the texture files etc which are used i a scene, object or material. I don't know how many materials, object etc i have downloaded so far where some textures are missing. Third, i would like to have a feature which copies/pastes attributes from one element to another. If you have to change 30-40 lights, located in different groups you know what i'm talking about. Last, it would be nice if you qould be able to "sit" on a light source while locating it in a scene. That means, that you could swap between the view from the camera and the view from the light source quickly. That would be nice. All of these things - i think - should be easily implementable because all the elements are available in the software anyway. Hope these are not too personal wishes so that it makes sense to discuss this in a (wonderfull) forum like this. Thanks again Guitta for your efforts! Walther

One day your ship comes in - but you're at the airport.


notefinger ( ) posted Wed, 31 July 2002 at 10:39 PM

Just draw a road and it happens. From a path to a super freeway. If the road goes beyond the (15?) degree slope that a real road goes then give an option to build a tunnel or make a bridge or do nothing but build the an extreme road. Draw in rivers the same way. Paint in different textures on land. Put in your own increment for the nudge, like in Illustrator. Mathamatical operators for variables. If you want to change the X,Y,Z variable you could put in X*3 or X/2 or X-2 or X+5 or X=y. Like in Illustrator. When an object is expanded it grows from the center. I would like to be able hold down some key and the opposite corner is locked down so only one side goes out.


DeZ ( ) posted Wed, 07 August 2002 at 1:36 PM

Did not read all the post =P but many things sounded really good. My wishlist would be (if implementable); 1. Simple modelling, nurb primitives to manipulate 2. Being able to draw outlines directly on terrains/areas in the active viewport for; adding short/long grass (see nr 3), texture types for blending (ex. drawing exactly where a path in the grass will be or where the water stops and land starts for shorelines) 3. Being able to apply grass to whole designated areas and not as patches (using the feature in nr 2) 4. MORE PLANTS! P.S ...features 2 & 3 would be wery cool!


gebe ( ) posted Wed, 07 August 2002 at 2:51 PM

Dez, buy Max or Maya or lightwave:-)


DeZ ( ) posted Thu, 08 August 2002 at 3:10 AM

Gebe, we can allways hope Vue will get closer to the professional programs, leave the "Bryce/landscape/hobby" classification and not skyrocket in price! P.S I am seriously concidering Lightwave =)


gebe ( ) posted Thu, 08 August 2002 at 3:55 AM

Vue is a landscape generator (what can much more then only landscapes) and is sold as it. Vue is NOT a modeler and I hope it will not become a modeler. Vue's price is so low that you have in fact to get one of the big and expensive programs if you want every thing. Vue is easy and fast to learn, Max owners needs years. So do Maya owners. Vue is a very young program, which has so great features! I agree for the plants, but in reallity there ere so many plants, trees and flowers available (for free or to purchase)on the Internet, that you always can find what you need. And you can create your own inside Vue. Of course, they are not of this fabolous SolidGrowth quality, but can help. Vue4 has beaten Bryce anyhow and more again with Mover 4. For November 2002 or so, we will establish our wish list to send to e-onsoftware. But we have to be correct and reasonable when we do so and...we will:-). People who needs more then what Vue is able to offer, have to buy another program. A real artist is able to do more with Vue then a non-artist (or a "wish I was an artist") will ever be able to do with Max, Lightwave or Maya. With all programs, whatever, you need to be inventive, have imagination and love to create. Just my opinion. :-)Guitta


nggalai ( ) posted Thu, 08 August 2002 at 4:02 AM

Hi Guitta, no offence, but I still don't grasp the concept behind this: "People who needs more then what Vue is able to offer, have to buy another program." What's the point of a wish list, then? Or releasing ANY further versions of Vue, for that matter? I totally agree with your other arguments in your postings such as "a real artist is able to do more with Vue than a non-artist" and the like, but yes--let e-on decide what's completely over the top and what's not. This is not least of all a business decision. There's no need to pre-filter a wish list. After all, Lynn and Steve read this board too, have read the suggestions, too, and quite probably have received more suggestions directly by e-mail as well . . . Just my 2c, and as I said: no offence meant. :=) ta, -Sascha.rb


gebe ( ) posted Thu, 08 August 2002 at 4:07 AM

Since years we always have done a reasonable wishlist and sent to e-on. And we pre-filter, anyhow:-). Guitta


DeZ ( ) posted Thu, 08 August 2002 at 10:37 AM

My thought on this topic was what people would post what the would "wish" have implemented...implementable or not (I'm no programmer). In my post, I suggested simple manipulation of primitives....not lightwave modelling capabilities. That's what I meant and understood Guitta! =)


gebe ( ) posted Thu, 08 August 2002 at 10:40 AM

:-) OK, tht's a good wish DeZ


rollmops ( ) posted Fri, 09 August 2002 at 2:27 AM

Honestly,Vue in his assumption of features is a wonder- full programm !Although Im using other software as well (even of the 1990 Euro-league),I decided to buy Vue after testing the demo for a few months.To get a result Im not using only one programm for a project. But anyhow there is everytime something to improve; not in general perhaps,but in details. rollmops :-)

http://www.fredivoss.de 

...yippi ah yeah or something like that...


rollmops ( ) posted Fri, 09 August 2002 at 2:31 AM

I think my wish for Vue 5 would be an improvement of the export abilities (plants!?). rollmops :-)

http://www.fredivoss.de 

...yippi ah yeah or something like that...


notefinger ( ) posted Wed, 14 August 2002 at 12:06 AM

Since Vue4 always drops new objest into the center of the screens, it would be nice to have crosshairs in the three windows so precise aiming is possible. Either move the screen manually or be able to put in x,y,z variables. How about if E-on made a plugin that would give you all the functions of a regular 3d program.


gebe ( ) posted Wed, 14 August 2002 at 12:35 AM

Vue4 only drops new objects into the center of the screen if you have this option checked. What do you mean with moving the screen manually? You can move inside each screen in using the right mous button. You also can place any object by using x,y and z, you can toggle each of the 4 views to fill the screen. Guitta


notefinger ( ) posted Wed, 14 August 2002 at 4:25 AM

file_201491.jpg

I know about the center drop option. I didn't know about the right botton trick for moving around the screen. Much better than the the shift/left mouse button. I still think the crosshairs idea is a good one. It would make for quick placement of objects.


gebe ( ) posted Wed, 14 August 2002 at 3:54 PM

I don't know what other users think, but personally, such crosshairs would disturb me very, really very much. There are so many "tricks" you can use to place objects exactly where you want and even better then with any crosshairs. :-) Guitta


gebe ( ) posted Wed, 14 August 2002 at 4:06 PM

file_201496.jpg

When needed, and only when needed, not always:-)...


notefinger ( ) posted Wed, 14 August 2002 at 6:10 PM

What did you do to get the grid? I would want to be able to switch the crosshairs on and off from the option pallet.


gebe ( ) posted Thu, 15 August 2002 at 2:03 AM

file_201498.jpg

I think I have to translate my "tips and tricks for Vue" in English language. For the momenet they only exists in french and german.

In the image above, I created 1 terrain which I have resized and flattened and pushed it completely under the ground. It doesn't disturb at all in the image and you can make the grid invisible or not whenever you want.

In my previous post I created 2 terrains, each one colored differntly and placed them shifted under the ground. I also created a vertical terrain, resized it to fit in the views and put it very very far away. Here again, you can make them invisible or not by just a click.


Peter-Topping ( ) posted Fri, 16 August 2002 at 3:48 PM

Is it possible to have a curved alpha plane so that I could make a curved graphic panel without the image wrapping around the back?


gebe ( ) posted Fri, 16 August 2002 at 4:07 PM

You can do it with booleans on a cylinder.


notefinger ( ) posted Sat, 17 August 2002 at 3:33 PM

To Gebe: Say what? I didn't get what you were saying. An option to turn on/off crosshairs seems much easier. I'm still voting for crosshairs. Nice bombsite for dropping objects. I downloaded the program Shapemagic and I wonder if something like that can be added to Vue5. That program takes up little memory. I'm not askeing for a big fancy 3d modeling program with nurbs and metaballs and what not, but just a little more ability to make shapes would be nice addition.


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