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Subject: WIP Warehouse of the FUTURE


brenthomer ( ) posted Tue, 30 July 2002 at 4:52 PM · edited Fri, 11 October 2024 at 8:39 AM

file_18267.jpg

I am working on a 3d commercial...I pretty much only have 'till the end of the week on it, and I have to build 3 more sets so it's gonna be close. Anyway heres what I have so far. I am playing a ton with lightcones & glare for a really stylized look. This scene will have several robots gliding through the warehouse picking up boxes and shipping them over the internet. I'll post up the commercial when its done.


litst ( ) posted Tue, 30 July 2002 at 7:16 PM

Hi Brent, Nice atmosphere ! I love this black and white feeling :) . But isn't it a bit gloomy for a commercial ? This is an effect that would have been impossible in CS1 because of a bug that caused weird colors to appear when you had several lightcones overlapping . Good thing it has been fixed :) . Unfortunately, there is still aliasing on light effects, so you will have to render at a large size and resample in a 2D prog . One little flaw : the boxes are too well aligned ! ;) Good luck, it's looking very good so far ! litst


velarde ( ) posted Tue, 30 July 2002 at 7:27 PM

I'd love to see the final comercial Please put a quicktime version for us Mac Folks : ) Good luck!


Kixum ( ) posted Tue, 30 July 2002 at 11:31 PM

Very cool. I've had the worst luck in Raydream with multiple light cones. Looks like C got over it. Neat idea and I'm curious to see the final! -kix

-Kix


Gabi ( ) posted Wed, 31 July 2002 at 9:44 AM

The atmosphere and the lighting are great, but the antialiasing is awful! Did you lower the image quality setting (maybe due to an increase of image resolution) or is this a general feature of the program? Greetings, Gabi


brenthomer ( ) posted Wed, 31 July 2002 at 11:32 AM

Welcome to the hell of Carrara 1.1 where you cant get decent AA to save your life. I have everything cranked, and that's the best I can get. I own a very nice high-end 3d package now but I am just getting used to it, so I have to stick with carrara. The thing is that while C1 does a lot of bad naughty stuff, it allows you to do impressive work quickly and cheaply. I just dont see not being able to use Carrara in the next few years b/c it generates impressive results much more quickly then any other program on the market. Thanks everyone for the feedback, I'll post up the final next week in mpeg1 so everyone should be able to actually view it. -brent


AzChip ( ) posted Wed, 31 July 2002 at 4:39 PM

Really cool looking stuff, Brent! You're developing quite a little reel of commercials and stuff -- didn't you do a spot on internet traffic with light flashing from site to site in beams a year or so ago? That was cool. I hope your robots don't have allergies; there's a lot of schmutz in the air in that warehouse. Are you telling us that in the future there will be lots of pollution? Hidden political message in your commercial? (Just kidding; I love the stimmung!)


brenthomer ( ) posted Wed, 31 July 2002 at 5:28 PM

nothings hidden except in scene 3 of the spot in the office I put the toothbrush on the desk from a 15min challenge last year of stuff thats found in the bathroom. Hopefully the client won't notice b/c I dont want to rerender it :)


Gabi ( ) posted Thu, 01 August 2002 at 2:01 AM

I have bought Carrara Studio 2 (the upgrade) right now, and I am wondering if the antialiasing is still that bad. Since I also own Cinema 4D XL 7, a bad AA would dfinitely keep me from using Carrara in the future. :-( Gabi


litst ( ) posted Thu, 01 August 2002 at 4:59 AM

Gabi, The anti-aliasing is bad only with light effects like light cone or aura . It's because they use the informations that are stored in a G-buffer, and G-buffers are not anti-aliased in Carrara :( . The workaround is to render at twice the size and batch-resample in a 2D program . litst


bikermouse ( ) posted Fri, 02 August 2002 at 1:36 AM

litst, We should always do this anyway according to Shannon's rule - Always sample data at twice the frequency (resolution) you intend to use it at. - not a direct quote but close enough. - TJ


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