Thu, Jan 9, 6:28 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: Trouble with 2 Vickie figures


crommcruac ( ) posted Fri, 02 August 2002 at 2:11 AM · edited Mon, 16 December 2024 at 1:24 AM

I have a problem with placing 2 Victoria v2 figures in one scene. I don't know why, but body morphs of the first figure are the same as second (or third). Changing dials values of the second figure doesn't take effects. Changing dials values of the first affect both. So I cannot make two characters in one scene. Both Vickies looks like twins. This problem affect only body, the faces are different. Have anyone solution for that.


leather-guy ( ) posted Fri, 02 August 2002 at 2:25 AM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&FAQ=Y

Click on the Poser Forum Resources masthead above. Then Click on FAQ in the left margin there. (or just click on this link to jump there directly :-)) Scroll down to the Millenium Characters section where it says; Q: Why do the morphs on one figure alter all of the figures in the scene? ..And read what it says there. ....Hope it helps! Cheers!


Kelderek ( ) posted Fri, 02 August 2002 at 2:35 AM

A clear case of the well known "cross-talk" problem. According to Steve Cooper at Curious Labs, this problem is resolved in the upcoming Poser 5. Until then, the solution is where leather-guy directed you in his answer.


crommcruac ( ) posted Fri, 02 August 2002 at 2:42 AM

ok. thank you guys. I've read the FAQ but not precisely. I missed that question :)


crisjon1950 ( ) posted Fri, 02 August 2002 at 5:43 AM

Attached Link: http://205.122.23.229/ronknights/

There is one sure-fire way to fix your characters so they don't suffer from Crosstalk. Just look for the Crosstalk tutorial on this site.


hauksdottir ( ) posted Fri, 02 August 2002 at 6:21 AM

The null figure method is better for combatting cross-talk than the method sustained by Ron (aka crisjon1950), and there is still another method proposed by Bloodsong, but you can check the FAQ for the basic info and try all methods to see which works best for you. I think that rbtwhiz created the null figure and it is posted at DAZ, where you got Vicky. They should have some information about it too. There was a tutorial at one time. When these figures first came out everyone had problems and there was a lot of discussion.


FyreSpiryt ( ) posted Fri, 02 August 2002 at 6:29 AM

I've heard that the null figure fix isn't preserved if you save, close, then reopen the file. Is this true? I never finish a scene in one sitting.


ronknights ( ) posted Fri, 02 August 2002 at 7:16 AM

Actually the method I talk about in my tutorial was taught by Jaggar (sp?) and Gaz... This method is absolutely permanent and foolproof. Your character will always be immune from Crosstalk. And you don't need to muss and fuss with loading twice the desired number of figures in a scene.


Kelderek ( ) posted Fri, 02 August 2002 at 7:16 AM

That is correct, FyreSpirit. If you save a scene that you have "fixed" with the Null figure, you have a cross talk problem when you open it again. I have tried numerous ways to get around this without success. The only way appears to be to take the figures out of the scene (saving them as characters and/or pose files) before saving the scene and then putting them back in again when loading the scene, using the Null figure once again... sigh This is one reason why Poser 5 is much anticipated, since the cross talk problem appears to be solved there...


Kelderek ( ) posted Fri, 02 August 2002 at 7:20 AM

Ronknights method and the Null method both have their merits. I usually design the character specifically for every scene I make. Therefore, the Null method is the best for me. Rons method is great if you use the same character over and over again. It's just a matter of how you work with Poser.


c1rcle ( ) posted Fri, 02 August 2002 at 7:21 AM

Attached Link: http://www.nerd3d.com

don't forget charles taylor (nerd3d) when talking about crosstalk, he has another null figure available on his site, he also has a tutorial on how to build the crosstalk shield into the characters themselves, it does involve hacking into the cr2 file so it's not for the fainthearted :) Rob


rbtwhiz ( ) posted Fri, 02 August 2002 at 11:31 AM

*"I've heard that the null figure fix isn't preserved if you save, close, then reopen the file. Is this true? I never finish a scene in one sitting."

"That is correct, FyreSpirit. If you save a scene that you have "fixed" with the Null figure, you have a cross talk problem when you open it again. I have tried numerous ways to get around this without success. The only way appears to be to take the figures out of the scene (saving them as characters and/or pose files) before saving the scene and then putting them back in again when loading the scene, using the Null figure once again... sigh"*

Link: http://www.rbtwhiz.com/rbtwhiz_ERC.html#CT

Up for a little reading?
12 paragraphs down from the anchor [#CT] in the linked document you'll find a sub-section titled "And then there was NONE." Reading the following paragraphs will explain how to use the null method and retain shielding against crosstalk upon re-loading a saved scene.

The "Millennium Null" figure is currently linked at DAZ's website to my personal website. You'll find it [the null] linked 6 paragraphs down from the same anchor [#CT] mentioned above.

"This method is absolutely permanent and foolproof. Your character will always be immune from Crosstalk"

I'm unsure of its origin but, the saying "there are a hundred ways to skin a cat" seems to fit. Ron, its obviously your favorite method, there is no questioning that... just as its obvious the null method is mine. But, to say it is "immune" or "foolproof" is incorrect. Every method feasible at this point has its downfall, all depending on if the user holds strictly to the devised steps for use, and even then... some are more susceptible than others. I advocate the null method, because when used as intended, it is the least intrusive on the user; it requires little (if any) manual work by the user. The method you promote requires a bit of work for the user (initially), and yet still... load two like figures in the same scene and crosstalk appears at first chance. This, not to mention the (though trivial on a per figure basis) increases drive space required for an extensive library of 'characters' using said method. As I stated above, each have their downfall... that said, in the end its a matter of what works for the user.

-Rob


Kelderek ( ) posted Fri, 02 August 2002 at 2:47 PM

Thanks, Rob, that took care of the problem with cross talk when saving a pz3! Loading the addition Nulls did the job, very nice!


hauksdottir ( ) posted Fri, 02 August 2002 at 8:00 PM

Thanks for stepping in with those links, Rob. :) We should probably caution folks that crosstalk can happen with critters other than millenium figures. I believe that Ajax and someone else were using the "addition null" method to get too-many-for-my-comfort-zone morphing, winding, twisting tentacles into a scene? (It reminds me of Spielberg deciding that 5,000 snakes wasn't enough, so he ordered 2,000 more to be dumped into that chamber in the first Indiana Jones movie.) Perhaps the most important thing to remember is that for any problem, in any application, there is probably 2 or more ways to go about solving or eliminating it. Our job is to try various methods and settle upon the one which works best for us, and still keep an open mind about the others. Carolly


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.