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Carrara F.A.Q (Last Updated: 2025 Jan 04 8:20 pm)

 

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Subject: Is this supposed to happen?


aeryk71 ( ) posted Tue, 07 March 2000 at 8:17 PM · edited Tue, 07 January 2025 at 4:43 PM

file_123137.jpg

The aura is not being relfected in the reflective shader on the plane. Is there a setting I need to enable to make it reflect? Just wondering. Aeryk


ClintH ( ) posted Tue, 07 March 2000 at 8:33 PM

Nope, I've never been able to get that right either. Since the Aura is post render I dont think it knows about the reflection of the object that has the Aura.... If anyone knows how to make this work Im all ears. I figured it was a render engine limitation. You would bring the final image into a paint program and fake it... Clint

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MarkBremmer ( ) posted Tue, 07 March 2000 at 10:35 PM

On the 'table' draw a parametric circle underneath the sphere. Then, assign a multichannel shader with everything set to none except the glow channel. Implement a max scaled ripple shader and adjust as required to acheive best aura. Mark






Tuck3D ( ) posted Tue, 07 March 2000 at 11:05 PM

Yes I wish someone could answer that. Is it a rendering engine limitation, or just the way it is? And I will then assume that all post-rendering affects will have there own faults. Do larger packages such as 3DS Max and LIghtwave have the same type post-rendering affects with the same limitations. Tuck


MarkBremmer ( ) posted Tue, 07 March 2000 at 11:12 PM

Regrettably, unless you want to pay some serious money, the 'cost effective' packages do not support radiosity or cautics.






Gabi ( ) posted Wed, 08 March 2000 at 3:29 AM

Well, Bryce fakes caustics pretty well, but does not support radiosity. Hash' animation master (v 2000: 299$) supports both ;-) Gabi


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