Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 6:22 pm)
BTW, did you buy Lord of the Rings yet LD?
I'm waiting for the deluxe edition. Probably pick it up along with Attack of the Clones (to be released on the same day), then get the Back to the Future trilogy in December.
The beard's up at DAZ now. Anton's product is still the way to go for long, unruly beards, but for shorter styles, the Millennium Beard offers a lot of promise. And it even has the phoneme morphs, so it'll work with Mimic.
Ron: The Beard Mappaks are a collection of head textures for Michael. The skin tones match DAZ's standard-res and high-res Michael textures only, so if you're using some other texture on your character, it won't be a perfect match. The facial hair is painted on, in two different colours, and is intended for use with the beard and mustache morphs built into Michael. You have five maps per colour: mustache, goatee, soul patch, mustache and goatee, sideburns. Ultimately, they're a bit limited, and they don't look entirely convincing in close-ups. The Millennium Beard is a transmapped figure, similar in concept to Anton's Fantasy Beard. Since it's separate from Mike, you can use any texture on your character without affecting the beard. Since it has transparent bits, you can see through the beard to the skin underneath, as you would in the real world. You only get one texture map, but you have seven colour choices, 44 transparency maps, and 38 material groups to apply them to, along with 22 shaping morphs, which means a lot of styling potential. I'm at somewhat of a loss as to whether I should buy this product or not. With a lot of work, I can probably achieve similar results with Poser 5's dynamic hair. On the other hand, the Millennium Beard will probably run a bit better on my aging system. And on the third hand (?), it's only for Michael; no telling how much work would be required to refit it to the P4 and P5 Males. Decisions, decisions ....
I actually use Anton's Fantasy Beard on Victoria regularly (just for the hair; I transmap the goatee and mustache into invisibility). These beard figures have morphs that correspond to Mike's face morphs, so if, for instance, you give a character a square jaw, you can set the same square-jaw morph on the beard. It doesn't matter quite so much for long hair like Anton's, but the Millennium Beard is very close-cut, so it needs to be perfectly aligned with the face. Otherwise, the beard will appear to float, or will sink too far into the skin and disappear. If someone refits the beard to Vicky or Stephanie, and creates morphs that correspond to their head-shapes, then it'll work properly for them. But that would probably take a lot of work. Unless it could be done with the Tailor ....
The beards look so clean :-/ Have the beard length morphs or morph for a fuller look? Mazak
Little_Dragon, thank you very much for the explanation. Unfortunately, when I look at the examples above, I really don't see any individual hairs in the beards. They look painted on. Maybe it's the size of the renders? You say the beards are a transmapped figure. Is this much like transmapped hair, which is in essence, a prop attached to the head?! I know hair comes in 3 different flavors, 1.) "hair," 2.) Character Library, 3.) Prop (I never use prop hair because I don't understand it.)
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Hey friends, Check out Daz's new freebie, a razor kit for the Millennium Beard! The Beard's page is not up yet, but yeeehaw, I can't wait. I love anything with the word, "Millennium" Attached to it. Hurry ye Daz with all your WIP products! Hurry ye Curious Labs with P5! Ben