Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
Export from Poser as 3ds and import into Autocad is one thing that I do. You also might want to try the export VRML to redude the poly count and then convert the VRML to 3ds or Back to OBJ. 3Dsmax has a lot of import export filters, Vrml, stero lith, 3ds obj etc. Most of the Engineering softwares can export Stero Lith. most can read DXF files. Try export from poser as DXF Hope this helps.
I have a copy of 3dSM R3, still on that learning curve. Many of the import and export filters just don't seem to give me the results I want. (IE solid figures) And for some odd reason the DFX files I export just can't be read as solids in the CAD/CAM software. Ill definitely try to export to export to 3ds, and vrml and see if it helps. (Quick Note: I have not seen the CAD/CAM software for this project, nor have I seen any of the machines that will carve it. This has been a lot of trial and error trying to find a file type that can be imported into the CAD/CAM software) I really appreciate your help and anyone elses suggestions too.
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Help! Sanity slipping must make poser export solid I have been working on a project of turning my Poser4 creations into physical reality. Way cool right? Who wouldnt want their own set of poser figurines? There has been a bit of a snag in file conversion. How does one convert the typical Poser .obj file over to something that a CAD/CAM system can use? Im trying to go for the lowest cost solution possible, as this project is unpaid and experimental. My main problem is that the typical surfaces that we see when rendering in Poser doesnt translate into solids in CAM related programs. I need to find out the specifics of what allows polygon surfaces to be considered solids. I have to get a Wavefront obj from Poser4 to Stereolithography or IGES format with the surfaces becoming Solids. Ive tried several demo versions of 3d applications with very little success. PolyTrans has come closest to converting the file to Stereolithography but since it is the demo it removes every 5th polygon, but fortunately all the surfaces became solids. Other programs such as Rhino turn the file into a series of points or just a surface-less mesh but there are no solids. My attempts to changing the mesh into nurbs in Rhino does not fully convert all the polygons, but the ones that are converted do become solid surfaces. Is there a simple practical solution for this migraine of a project? My other lesser problem with this is the polygon count. The current project has over 35,000 of them. Using the decimation feature in Ray Dream Studio de-triangulates the mesh and it looks pretty nasty. The polygon reduction in Rhino seems to indiscriminately mangle the edges of the mesh. Amorphium does a nice job in apparently reducing the polygon count upon import or export, but upon further inspection in other applications there are still the same number of vertices but with a decimated look. Is there an application that can remove all the hidden polygons within the mesh? This might be a way I could more easily remove polygons. If anyone could point me in the right direction with any of these problems I would be very VERY grateful.