Fri, Dec 27, 2:23 PM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Dec 23 11:50 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Set surface fidelity of primitive cylinder, Carrara 1.1?


october ( ) posted Mon, 13 March 2000 at 11:36 PM · edited Fri, 27 December 2024 at 1:40 PM

Is there any to smooth surface fidelity of primitive cylinders in Carrara 1.1? At large sizes they become polygonal. So far all I've been able to do is create cylinders in the spline modeler or convert the primitives to vertex objects and subdivide. Neither work around is elegant, and the extra steps are killing me. Shouldn't a primitive be mathematically perfect at all sizes? Any ideas?


willf ( ) posted Tue, 14 March 2000 at 12:12 AM

In the vertix modeler you can "insert" cylinder from the pull-down window & it will ask for size & number of sides, no need to sub-divide, just try a couple settings & see what works best for your scale. You could experiment with the "blur" feature in the properties window also, however it will create smooth edges.


october ( ) posted Tue, 14 March 2000 at 12:19 AM

Cool, I'll give the vertex modeler idea a shot the next time I need to. I've already created a master spline cylinder and I can change fidelity on the fly. I tried the blur feature but it was hard to control the size of the result. Thanks!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.