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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: WIP: Michael 2 texture


Dave ( ) posted Fri, 06 September 2002 at 12:46 PM · edited Fri, 02 August 2024 at 7:56 PM

file_22662.jpg

I've looked at this texture until I'm blurry eyed. I was trying to go for a character likeness here. Problem is I've looked at it so much I cant tell if I've gotten there or not (forest for the trees syndrome). Take a look and see if there's anything that might be improved. Also if you wanna take a stab at who you think it's supposed to be go right ahead ;) Thanks, Dave


Dave ( ) posted Fri, 06 September 2002 at 12:48 PM

file_22663.jpg

And here he is with a different hair style. Just cant do a whole lot with Mike's standard wedgecut (dont have the bonus pack and Daz didnt put any morphs with the standard issue :( ) Thanks, Dave


Cromwell1 ( ) posted Fri, 06 September 2002 at 12:57 PM

It reminds me of Keanu Reeves As far as the textures, the cheeks look a little too light...like he is wearing some kind of makeup..


Dave ( ) posted Fri, 06 September 2002 at 1:00 PM

It isnt Keanu. The cheek thing might be because of the lighting. Thanks, Dave


c1rcle ( ) posted Fri, 06 September 2002 at 1:01 PM

his cheeks or rather where his cheek bones are the texture looks empty compared to the rest, there's loads of detail everywhere else but in those 2 spots, they sort of stand out from the rest of his face. Rob


Dave ( ) posted Fri, 06 September 2002 at 1:05 PM

The cheeks were treated the same as the forehead. Like I said it might be a result of the lighting since they're a little more prominent than the forehead. I might try another render with a different light setup and see if we still have that problem. Any guesses Rob as to who it might be? Dave


c1rcle ( ) posted Fri, 06 September 2002 at 1:06 PM

oops cross posted with you Dave, took so long typing my reply :)


c1rcle ( ) posted Fri, 06 September 2002 at 1:06 PM

rupert everett?


Kevschmev ( ) posted Fri, 06 September 2002 at 1:12 PM

If that is supposed to be Mulder, i would work less on the texture and more on the morphs


VirtualSite ( ) posted Fri, 06 September 2002 at 1:14 PM

Well, a couple of things: The eyebrows look painted, as opposed to the rest of it. I'd rethink them. Eyeballs aren't gleaming white; they always have a little base colour of some kind. But overall I'd say it was pretty spectacular.


Dave ( ) posted Fri, 06 September 2002 at 1:16 PM

Gee I thought I did a better job of getting this guy's likeness than this. This is not very encouraging. If it helps disregard the hair because there really isnt a Poser hairstyle that matches his (not without a lot of tweaking). I dont want to give any hints because that will spoil all the fun. Thanks, Dave


Dave ( ) posted Fri, 06 September 2002 at 1:19 PM

Well Kevschmev you hit the nail on the head. Which morph in particular. I've pulled out the stops on the morphs and this is as close as I could get. Point me in the right direction to the problem area and I might be able to tweak it some more. Eyeballs arent gleaming white in the texture map. The lighting is over-emphasizing it. I was trying to copy the lighting setup from the photo and evidently I have the lights too bright. Sorry.


magnetmage ( ) posted Fri, 06 September 2002 at 2:52 PM

Well, I could tell that it was suppoed to be David Duchovony. Mostly from the lips. I think the real david's head is a bit less narrow... I'd reduce the y-scale, OR widen the head/face, or turn "facelong" down, or maybe make the jaw more full. It's hard to say without actually seeing the effect of the dials. Good Luck! -MagnetMage


Kevschmev ( ) posted Fri, 06 September 2002 at 2:57 PM

file_22664.jpg

right! here i go. face needs to be wider,top lip thinner,eyes closer together,bottom lip fuller and not as wide,nose ridge thinner,less prominent cheekbones and the eye folds should droop down more. Sorry to be blunt, it's just that i've been working on one for some months now. K.


Lyrra ( ) posted Fri, 06 September 2002 at 2:59 PM

I'd desaturate the lips a tad, and perhaps a dab on the eyebrows. They've shifted to a reddish brown which may or may not be what you had in mind. Aside from that it's a very good texture, love the stubble :) Who is this Duchovony guy anyway? :) Lyrra



TygerCub ( ) posted Fri, 06 September 2002 at 2:59 PM

I think it's David D too, but I think his face is a little more square now, too. Could you give us a 3/4 view?


Dave ( ) posted Fri, 06 September 2002 at 3:15 PM

file_22665.jpg

Here's another render fixing the lighting problems. Where did you get your pic, Kevschmev? I dont mind bluntness as long as the criticism is constructive. Like I said I was getting to close to it that I couldnt make heads or tails of anything anymore. I'll note what needs fixing and tweak those areas. I already know the culprit for the reddish brown of the eyebrows. It's the upper eyebrow material. Easily fixed. Everything else should be easily fixed as well. Will have to get back with you on a 3/4 view, TygerCub. Thanks, David


Cromwell1 ( ) posted Fri, 06 September 2002 at 3:48 PM

Yeah, I see the resemblance now... Now looking at the pic, the face and nose are too long and his eyes need to be bigger and a little closer. Nose hump is too prominent. Lips look about right. It will take alot of time to get the proper look. My Niki character I did took me over 30 hrs of playing with morph dials to get just right and the other characters I am working on are taking alot of time as well. I need to get back to work on them. =P


geep ( ) posted Fri, 06 September 2002 at 6:41 PM

file_22666.jpg

... superimposed both pics. Some of the differences are pretty obvious. Hope this helps. cheers, dr geep ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Dave ( ) posted Sat, 07 September 2002 at 7:36 PM

file_22667.jpg

OK here's the latest revision. Havent tweaked the texture yet. That will probably be next... Dave


geep ( ) posted Sun, 08 September 2002 at 12:06 AM

Lookin' good! ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



timoteo1 ( ) posted Sun, 06 October 2002 at 5:32 PM

Do you have Poser 5? This is a prime candidate, and would be a great test, of the Face Room. I think you would get much better results a LOT faster.

I'd be the first one to tell you the Face Room is far from perfect, but it would make quick work of the basics for his face (general shape ... and texture map especially) and you could spend the saved time tweaking the morphs to death.

You'd need a profile shot of him as well at a decent res, but that would be far from impossible given his major Star Factor.

-Tim


Dave ( ) posted Sun, 06 October 2002 at 9:34 PM

Nope dont have Poser 5. Still mucking around with PP4. Dave P.S. I posted a later message on this subject and I think I've gotten a lot closer.


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