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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 4:55 pm)



Subject: Can you make stuff "glow"


Deal ( ) posted Fri, 17 March 2000 at 8:24 PM ยท edited Sat, 18 January 2025 at 8:47 PM

I'm trying to make a blue glowing sword (Twinkle),can this be done in poser? Also I'm trying to apply the tex map to just the hilt of the scimitar (so I can use a reflection map on the blade)but it applies to the whole thing. There are no materials to choose from (its just one whole thing). Is there a way to change it so I can separate the blade from the hilt? Or is there a way to apply a reflection map to just part of the sword the way it is? thanks for any help:0)


Kevin ( ) posted Fri, 17 March 2000 at 11:46 PM

There is no glow channel in poser. Someone clever might be able to come up with a workaround, but you are not missing anything obvious. You will have to create a material to apply the texture to. You can do this inside poser, using the hier editor IIRC.


Deal ( ) posted Sat, 18 March 2000 at 12:22 AM

And how exactly is that litle feat accomplished? :) I have no idea :(


LoboUK ( ) posted Sat, 18 March 2000 at 5:46 AM

To create the materials, you can either use the heirarchy editor or the grouping tool. I tend to use the grouping tool for this sort of task. Start the tool and select all of the polygons for the blade (it's best to do this in wireframe mode) and assign a material. Then do the hilt, guard, and any other parts. Then create a new prop. You might have to export the prop and remap it in UVmapper to get the textures to fit properly. Unfortunately, there isn't a glow-channel in Poser. You can do it post-render in PS, or render in Bryce to get the glow. Paul


Anthony Appleyard ( ) posted Sat, 18 March 2000 at 9:22 AM

In Bryce an object can be given the property "Light": it will then show maximum bright regardless of how much or little light falls on it, but it won't illuminate anything else. I had that nuisance with ray-gun beams.


Dal ( ) posted Sat, 18 March 2000 at 9:52 AM

Have you tried playing with the ambience setting? it might give you the glow that you want, as long as you don't want other objects to reflect light from that glow... All the best, Dal


Nance ( ) posted Sat, 18 March 2000 at 11:50 AM

Who did the simulated lens flare in Poser? Perhaps that trick could be adapted.


Rorschach ( ) posted Sun, 19 March 2000 at 12:43 PM

You should make the blade ambience white (or the color of the glow), then add to the blade a prop that duplicates the blade (use a 3d program or the grouping tool and "spawn prop") and is a little bigger. Make the duplicate a little bigger and make it transparent and glow-colored. With a max/min 50% transparency it will be translucent, but its shape will be hard (you'll have to soften it in post retouching). I'm working on a firearm burst fire and a min 100% and max 50-75% give good results, but not accurate. I still haven't checked Ferret's tutorial, so he may have a better solution.


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