Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
It's a limitation of shadow mapping, particularly with certain types of geometry. The render engine fails to place shadows where it should, such as the nostrils or the mouth interior.
PheonixRising has experimented with morphing the nostril geometry to "trap the light" (see this thread), Traveler has some no-glow nostril props at Morph World 3.0 for the Millennium figures.
Why is it such a problem? Unless you can breathe fire, it doesn't look natural.
Actually, LD, Anton figured it out, and it's not a problem with the rendering engine, it's a problem with the way every character has been built for Poser... Basically, the meshes have all made the nostrils out to be basically cylinders, but a real nostril doesn't do that. If you put your finger in your nose... heehee... tutorials that involve nosepicking are always fun... You'll find that there are ridges around the bottom of the nostril on the inside which create the proper shadowing. As I understand things, Vicky 3 will not have glowing nostrils, as Anton has redesigned her schnoz to accomodate. I guess this only goes to show that of the many things modelers and poser users may be called, we'll never be called nosepickers, otherwise we'd have figured it out long before now, eh? Great work on that, Anton! Paul
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I seem to have missed this. What are glowing nostrils? Why are they such a problem?